X4: Foundations
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Mules, Supply and Warehouses Extended
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4 март 2020 в 9:00
17 апр. 2023 в 22:35
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Mules, Supply and Warehouses Extended

В 1 колекция от Mo¡stDreams
Moist's Galaxy Overhaul X4 5.10
30 артикула
Описание
About
A re-write of mules and warehouses v4.
These are a set of standalone mining/trade ship behaviour scripts that are more complex than vanilla trade orders ideal for empire management and sanity.

The Mules
  • Travel Mule
    This Mule is the ONLY one to care at all about prices and profits! It is the one you will use to sell from your warehouses and other stations to every other faction.

  • Station Mule
    These mules were the first in the family and are great for dedicated supply lines between two stations, back and forth, also are the ONLY ones who can create Warehouse Stations for centralised storage and distribution centres.

  • Supply Mule
    This Mule acts as a dedicated fetch mule for all own stations ware needs (or when assigned to a particular single station), for times when you just want to supply stations and nothing more. It does a job the Station Mule is capable to do only this is the only purpose.

    He will try to serve your builder first to get the station up and running, buys from player known stations if available.
    He will serve ALL your stations in a sector, unless you assign him to a particular station, starting with the most needed wares it requires. He WILL NEVER serve AI stations, unless assigned to one.

  • Distribution Mule
    This simple Mule is meant to distribute wares between your warehouses, so that every warehouse has at least some of everything. That way you can use a network of warehouses to supply factories in various systems instead of directly supplying your station via multiple production stations.

Tested with all DLC and Update 5.10 as of writing.

NEED HELP?
First please check out our Documentation and Usage[github.com].
Requests & BUG REPORTS let us know about them by VISITING Our GitHub[github.com]

F.A.Q
Question
Answer
My Travel Mule is stuck looking for trades with certain stations!
Try adjust 'Profit Override', this allows you to modify the price the mule sees for station trades.
0=Sell all wares regardless of trade offer price.
100= Obey Station Manager's sell offer prices, could be the station the mule is set to has the sell price too high (common issue if the station is a player warehouse with low stock) use this option to force a trade by setting this slider to 0.
Travel Mule, Max Jump limit is 15 can increase it?
No need! The Travel Mule max jump range technically works as no-limit to jump distance.
I need to setup a supply run between two stations e.g raw resource and production station.
Station Mule, enable two-way trade!
FOR MORE INFORMATION CHECK OUT THE LEGACY MODS
(however, a lot of information there is now outdated.)

Mules Extension[www.nexusmods.com]
Mules & Warehouses V4


Supported Mods
Civilian Fleets



Credits
This project includes contributions and the concepts of two other mods which can be found under various creators it contains code not entirely done by our team but from the likes of LegionOfOne, Ramokthan.
Популярни дискусии Всички (8)
31
1 май 2023 в 5:35
General Discuss
Mo¡stDreams
13
7 апр. в 10:28
Debugging Thread
Davinci
4
22 май 2023 в 0:24
Travel mules do nothing
Barbatos
720 коментара
Hebrux преди 16 часа 
same this mod lags the game like nobody's business. Sucks because I loved to use it
Cheguara 30 септ. в 19:27 
I love this mod, but had to disable it. The reason is the huge impact it has on performance. It was creating hickups in my game almost every second. Is there anyway to distribute the load of calculations so, all of the calculation wouldn't happen at the same time? this might help distribute the processing load and decrease the hiccup change. If the calculation of the trades are done when one is ended, it should more or less end up distributed, but it doesn't seem to be happening.
Sakata 22 септ. в 19:41 
Any chance this mod will update to work with the vanilla mimic?
Martin Riggs 22 септ. в 1:13 
Why is max trades locked to 1? Very inefficient
Dreamcrusher 21 септ. в 5:22 
Does this ignore global blacklists? Had 2 ships die already to going to prohibited sectors (both faction prohibition and sector)
tanktopelms 19 септ. в 6:37 
For supply mule, what's the max distance that the mule can travel? I noticeed that he never goes to a warehouse that's 7 jumps away.
Proxima-b 17 септ. в 12:35 
@shu
If it's about E-cell farm, the vanilla trade for station handled it pretty well.
Jubaliah 16 септ. в 10:27 
Yeah I dunno what's going on with that. But I solved it by building my own solar farm. It only worked when it was JUST a solar farm exporting to other factories.
shu 10 септ. в 9:12 
Hi there, I have a really annoying problem regarding energy cell supply. Situation is as follows: 3 factories & 1 warehouse in a system. The warehouse gets energy cells from out of system, no issues here. Only 1 of the 3 factories gets supplied with energy cells from the warehouse by its mules. I tried every setup I could imagine nothing works, all stations are setup the same way but only 1 will be supplied with energy cells. Any tips?
Prime 6 септ. в 13:20 
Another +1 for 7.1 Mimic compatibility update please