RimWorld

RimWorld

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Simply More Bridges (Continued)
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Dateigröße
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6.723 MB
2. März 2020 um 13:09
19. März um 12:14
42 Änderungshinweise (anzeigen)

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Simply More Bridges (Continued)

In 2 Kollektionen von Mlie
Mlie's resurrected mods
855 Inhalte
My Current ModList
264 Inhalte
Beschreibung

Update of Lanilors mod
https://steamproxy.net/sharedfiles/filedetails/?id=1420241138

Floors and bridges are of the same type in the game, terrainDef. That is why you cannot build floors on bridges, you can only replace one with the other. This is a limitation in the game and nothing I can change

- Splitted up the research-requirements for the bridges to make it more compatible with medival playthroughs.
- Added an option to generate bridges from all materials, even from other mods.
- Also wooden bridges will be generated from all woody materials.
- Added option to build bridges using other visuals; Flagstone, Paved tile and Concrete-visuals.
- Added russian translation, thanks Uncle Shvya
- Added slider to set the cost of the bridges
- All bridges (except Flagstone) are now considered Floor for Royalty
- All bridges built from beautiful material (Gold/Jade etc.) are considered Fine Floor
- Added french translation, thanks qux!
- All bridges should now inherit the beauty-value from the material they are made of



[dsc.gg]
[github.com]



New bridges types for heavy structure support and building in deep water!

A simple mod that adds more briges types on top of the wood bridges that rimworld core provides. Heavy briges work the same way as wood ones, but also provide support for heavy stuctures. Deep water bridges can be built in deep water.

You can build these new bridges out of steel, plasteel and stone types.

Research "heavy bridges" and "deep water bridges" to build them.

Can be added to an existing save. (To remove this mod, remove all steel bridges from your world first.)

(This mod has nothing to do with any old bridges mod from B18. It reuses and extends the 1.0 core bridges code and adds a steel version.)




  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Post your error-log using HugsLib or the standalone Uploader and command Ctrl+F12
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods


Beliebte Diskussionen Alle anzeigen (6)
1
2. Dez. 2023 um 6:40
[Bug/Incompatability] Enabling Additional Bridge Types Breaks Preferred Bridge Selection in Replace Things
Furluge
2
14. Dez. 2020 um 10:24
More materials
[AOD]Suicide-Squirel
1
14. Juli 2023 um 13:44
Editing this mods DEF's Doesn't Work!
BlackCat
526 Kommentare
Mlie  [Autor] 23. Sep. um 15:19 
@Taiji Bridges are technically terraindefs, same as floors. So you cannot place one on top of the other, just replace.
Taiji 23. Sep. um 14:30 
I think PKVGaming means "deconstruct", not "decorate".
And I too would love to be able to put floor on the heavy bridges. You can't do that on default bridges, after all, as they don't support "heavy" materials. _(:3」∠)_
Mlie  [Autor] 27. Aug. um 22:31 
@PKVGaming I have no idea what you are talking about. There is no such notification in this mod so you may be seeing a message regarding something else
PKVGaming 27. Aug. um 19:56 
@Mile when i build the granite bridge and wish to change it texture using a floor texture, I receive the notification say that I need to decorate the bridge first
Mlie  [Autor] 25. Aug. um 21:56 
@PKVGaming Not sure I understand your question?
PKVGaming 25. Aug. um 17:53 
how to decorate the bridge first so I can change it texture?
Mlie  [Autor] 3. Aug. um 23:00 
@Power of Nature Please see the Reporting Issues section described above
Power of Nature 3. Aug. um 17:12 
I get this error everytime I put the mod in the load order. Is there anything wrong with it?
Power of Nature 3. Aug. um 17:12 
Could not load UnityEngine.Texture2D at Terrain/Surfaces/Bridge in any active mod or in base resources.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch6 (string)
Verse.ContentFinder`1<UnityEngine.Texture2D>:Get (string,bool)
Verse.Graphic_Single:Init (Verse.GraphicRequest)
Verse.Graphic_Terrain:Init (Verse.GraphicRequest)
Verse.GraphicDatabase:GetInner<Verse.Graphic_Terrain> (Verse.GraphicRequest)
Verse.GraphicDatabase:Get<Verse.Graphic_Terrain> (string,UnityEngine.Shader,UnityEngine.Vector2,UnityEngine.Color,int)
Verse.TerrainDef:<PostLoad>b__74_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Root.Update_Patch1 (Verse.Root)
Verse.Root_Entry:Update ()
skizordrone 1. Juli um 12:16 
I went into the mod setting and had to enable them, whoops. great mod btw, works perfectly now