Stellaris
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Caravaneers and Nomads coexist
   
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2020년 2월 29일 오후 8시 12분
2022년 5월 16일 오후 12시 17분
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Caravaneers and Nomads coexist

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This lets Nomads spawn even when you have Megacorp DLC enabled (in vanilla this prevents Nomads to be spawned in their event) but it does not guarantee for them to appear. I only removed the block ...
댓글 46
akeean  [작성자] 2024년 1월 8일 오전 2시 24분 
Mod is currently not compatible to Stellaris. Last tested working version is 3.6
Riekopo 2024년 1월 1일 오후 6시 42분 
need update?
forbiddenlake 2023년 3월 30일 오후 6시 55분 
3.7.4 - should work but the plural name might be broken, as "NAME_Namarians" no longer exists in the localisation files
akeean  [작성자] 2022년 11월 27일 오후 12시 14분 
This mod is currently outdated, I didn't check if the last patch changed the Nomands event file, or if any syntax changed (which could cause bugs or events not fireing).

This mod only allows the Nomads to spawn, which the activated Megacorp normally DLC prevents (in favor of the Caravaneers and their EA lootboxes). No idea if Paradox changed anything about the Nomads, do as you think is best.
Peter34 2022년 11월 26일 오전 2시 25분 
I remember back before the Megacorp DLC came out, the Nomads would sometimes offer me the opportunity to purchase a huge fleet for a silly low price, very early in the game. That was just stupid and horrible.

Has that been fixed, or is it something I ought to worry about before deciding whether to enable this mod or not?
akeean  [작성자] 2022년 9월 14일 오후 1시 21분 
@ranma100 I think this requires a new game, since that is where nomads/caranveers empires get created for a galaxy.
ranma100 2022년 9월 14일 오전 7시 59분 
Does this need to be in a new game or can I drop it in an existing save?
Generic Feline 2022년 6월 2일 오전 7시 30분 
Makes sense, I kind of wish we could mod the game just a little bit more without triggering the checksum and preventing achievements, at least mods that are fair and do not add actual advantages. Namelists, species or even enabling things that already come in the Vanilla game come to mind.
🎀Hara🎀 2022년 6월 2일 오전 5시 49분 
damnit i just want that damn ship
akeean  [작성자] 2022년 5월 31일 오전 4시 43분 
@Kashino it edits events/nomad_events.txt so it can't ever be ironman-compatible.

Generally anything that touches /commons/ or /events/ folders will break checksum (IDK if any other folders trigger checksum, but those two are guaranteed to and are the ones most impacted by anything but ui or graphical mods)

IMHO this is one thing Creative Assembly does better with Total War, they allow gathering achievements with modded play. In Stellaris you can completely cheese the difficulty by just moving Pre-FTL and game event date sliders to absurd amounts and essential be undefeatable, so the checksum check is just added tedium.