Sid Meier's Civilization V

Sid Meier's Civilization V

102 avaliações
Supernatural Civilizations BNW
   
Premiar
+ favoritos
Nos favoritos
- favoritos
Tamanho
Publicado em
Atualizado em
3.580 MB
5/dez./2013 às 6:42
15/dez./2013 às 3:08
3 notas de atualização ( ver )
Você precisa de certos conteúdos adicionais para usar este item.

Inscreva-se para baixar
Supernatural Civilizations BNW

Em 1 coleção de Riso
Supernatural Civilizations Collection
3 itens
Descrição
Supernatural Civilizations for Brave New World

If you are looking for Vlad Tepes I suggest http://steamproxy.net/sharedfiles/filedetails/?id=171971400

If you subscribed, but it doesn't show up:
1. Turn off the game.
2. Delete the Civ5ModsDatabase.db from My Documents\My Games\Sid Meier's Civilization 5\cache.
3. Launch the game and go to the mod section again.


Cultists:
UA: free prophet at theology, +1 spy
UB: Occult Library +2 culture/Miskatonic replaces Oxford +1 faith
UU: Cthulhu now a separate special unit from GDR, build limit 1, no resource reqs

Unseelie:
UA: 25% great people production
UB: Sidhe replaces Garden, req hills, +2 faith, 25% gp production
UU Slaugh replaces triplane, intercept bonus, no oil

Lycans:
UA: Double movement in forest/jungle, +20% great generals
UB: Slaughterhouse replaces Granary, food bonus to livestock
UU: Pack Alpha replaces Swordsman, heals after killing, no Iron

Yaoguai:
UA: 25% combat bonus in friendly territory
UB: Demon Gate replaces Monastery, +3 culture/faith
UU: Oni replaces warrior, can upgrade to swordsman, 1 movement cost/tile

Zombies:
picture http://mattbarnesphoto.tumblr.com/post/56958129543/baronsmedi
UA: -1 unhappiness/city, start +1 warrior, 15% chance to gain a zombie after combat
UB: Amba Peristil replaces Temple, +1 happiness +2 faith
UU: Zombie replaces warrior, -1 move, -50% city attack, +50% ranged resistance
64 comentário(s)
l GH l NDCasmera 13/mar./2023 às 1:34 
Not sure why, but it seems the zombie spawn isnt working for me. yes its 15%, ive set it to 100 to be sure, and even then nothing happened.
Could u please help me with it? since, if it works i want to do something simular but for an flood mod which spawns low hp, high dmg units that when killing something, would spawn a new flood unit.
Riso  [autor(a)] 24/jan./2017 às 23:23 
It was overpowered I think.
Valex 24/jan./2017 às 17:07 
Sorry, I meant: Why'd you change the faction's UA? :)
Riso  [autor(a)] 24/jan./2017 às 7:35 
It's been quite awhile but I think making him a UU for cultists was more sensible because he's a sleeping god.
Valex 24/jan./2017 às 7:31 
Why'd you end up changing Cthulu after the base version? The science off of water improvements was a nicely unique flavor- and the current arrangement seems to be an underwhelming combination of generic elements. :X
Riso  [autor(a)] 30/jun./2016 às 9:43 
That's the idea but I haven't touched the game in a long time and I never got any images/icons to make it less plain.
Musket 30/jun./2016 às 7:54 
Do we use this instead of the Vanilla and G&K version if we have all DLC?
Gnolam 24/mai./2016 às 11:45 
Cthulu has sent me here
Riso  [autor(a)] 20/jan./2016 às 6:44 
Cultists.
ruler_ruler_hi4_seeker_4_seeker 19/jan./2016 às 14:11 
Wait, where did Cthulu and the Deep Ones go?