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PvZmoD_TheDarkHorde
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Type: Mod
Tamanho:
Publicado em:
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20.168 MB
26 fev. 2020 às 8:18
29 dez. 2023 às 8:45
61 notas de alterações ( ver )

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PvZmoD_TheDarkHorde

Descrição

[discord.gg]


Key Features
- Unique Moving Horde.
- Configurable movement types (waypoints, starting points, random moves, closest player...).
- Players can hunt the horde by pressing « Numpad0 » to see its direction.

- Horde Master that drive the horde to chase nearby players.
- Special zombies for night time.
- Zombies health points tweakable.

- Namalsk EVR storm is link to the dark horde.
- Possibility to teleport players near the horde.

- Possibility to add safe zones where the horde can't go.
- Can be used on all maps (Livonia, Deer Isle and Namalsk presets already included).
- Fully customisable (you don't like something, modify it !).
- Real time tweaks.
- Well documented files.

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The Horde Master
When a player kill the Master the horde is defeated.
Server admin can configure the loot on the master to reward players.

The master « lead » the horde : When he detect a player the horde follow him.
Note that he can hear player at long distance (300-400m) and go through doors* at night time.

Night Zombies
- White Ladies : weak but fast and go through doors*.
- Night Walkers : have to be headshot but slow and go through doors*.
- Ghillies : completely invisible at long distance.
- Red eyes : always run (never simply walk).
- Almost invisible zombies : hard to see with NVG (but easy without).

* go through doors : can be disabled

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Installation
Read carefully this thread: Installation instructions.

Known bugs
- Zombies can spawn in buildings walls (but can't go through them, they stay stuck inside).
- In rare cases a second horde spawn without fog. I didn't find a way to reproduce this bug yet.
- You can see spawning/teleporting/dying zombies (it is not really a bug, that's how the mod works to makes horde moving)
- In rare case the master and the zombies from the horde can die when they enter a toxic zone (they're supposed to be immune).
- The loot defined with the vanilla xml files don't work properly with the zombies spawned with the dark horde.

Compatibility with other mods
- If you use my other mod "PvZmoD Customisable Zombies", the health points of the zombies and master are managed in the Characteristics.xml of this mod.

- If you use Winter Chernarus and my other "PvZmoD Customisable zombies" verify that the "ZmbM_CitizenASkinny_Base" section is after horde zombies sections in the "Characteristics.xml" file. If not the master will be very weak.

- Not compatible with "ARHardcoreAI", "ARExtremeAI", "@AP Zombie Animals" or other mods that modify zombies/animals/players relationships.

- In rare case the master and the zombies from the horde can die when they enter a toxic zone (they're supposed to be immune).

- If you need to set a very high health value to the master because player use weapon with very high damage you will have to use PvZmoD Customisable Zombies and increase the "Resistance_to_Bullets" (in PvZmoD CZ profile) or the master will stay pretty weak against these weapons.

- About InediaInfectedAI mod : If you use PvZmoD Dark Horde but Not PvZmoD Customisable Zombies you will have to set the "DamageToZombieHandlerIsActive" to 0 in the Inedia json config file.
If you use both PvZmoD DH And CZ you will have to disable a couple of other feature to avoid conflicts.
More info here: https://steamproxy.net/workshop/filedetails/discussion/3031784065/3823048658578462589/

Last Update
You can find previous patch notes here

- 29/12/2023 (V1.23.t15)
----- Feature : The master is not stun anymore by gun bullets
----- Help : Help file updated with stun feature info
----- Fix : Master's regeneration was not working properly when the value was to high.
----- Fix : Sometime Zombies died for no raison when using InediaInfectedAI mod
----- Changed : Red message "link your discord" updated to be more clear.


Permissions
You CAN use, modify, repack the mod as you need.
(do not simply redistribute it with another name and don't forget credits)

My other mods:
PvZmoD Spawn System
PvZmoD Customisable Zombies
Longer Sunrise And Sunset
Pumpkin On Zombies
Christmas Event Enhanced
Complete Vehicles Spawner
ZombiesVsPredators

[discord.gg]
[www.paypal.com]


Discussões Populares Ver todos (33)
43
4 set. 2023 às 14:53
AFIXADO: Installation Instructions
Liven
30
12 de jul. às 8:18
Servers using the mod
Liven
4
25 ago. 2023 às 16:35
Adjusting Loot off the master
Vögel sind nicht echt
966 comentários
Nitro 14 de jul. às 2:32 
Thank You Liven for fast help. I will try out thsese settings. Great mod !!
Liven  [autor] 13 de jul. às 15:05 
and set "Show_Message_At_Player_Connection" to 0 if needed too to disable the first automatic message
Liven  [autor] 13 de jul. às 15:03 
@Nitro:
In Pvz_TheDarkHorde_ScreenMessages.xml :
Setting "Show_Horde_Distance" to 0 should disable showing distance
Setting "Show_Horde_Direction" to 0 should disable showing direction
If both set to 0, no message will be shown
Remember that these value only impact players, not admins.
If you want admins to see the same message than players, set the "Show_Additional_Informations_For_Admins" to 0

You can spawn several hordes at the same time with the "Number_Of_Hordes" value in Pvz_TheDarkHorde___Debug__.xml
Just keep in mind that all hordes will use the same "Horde_Movement_Type" and this feature has not been deeply tested so keep in mind on player feedbacks (especially about their fps)
Nitro 13 de jul. às 12:45 
Hi. Im trying to disable distance to horde in msgs but xml says "0" and it still shows the distance. Advice would be welcome :)
Is it possible to turn off all msgs?
Is it possible to have more than 1 horde on the map?
Liven  [autor] 25 de jun. às 8:49 
@ 疯狂的兔子, only admins can see the exact coords
you can tweak a little bit the message characteristics in Pvz_TheDarkHorde_ScreenMessages.xml (more info in Help_Screen_Messages.txt)
Liven  [autor] 10 de abr. às 3:39 
@ 𝓢𝓪𝓭𝓑𝓸𝔂𝔂™, you can't change them but you can disbale them in Pvz_TheDarkHorde_SoundsAndVisuals.xml
𝓢𝓪𝓭𝓑𝓸𝔂𝔂™ 9 de abr. às 15:17 
How i can change the sound effect ?
SmokeProfit 9 de abr. às 2:14 
Great work mate!!!!
Liven  [autor] 3 de abr. às 23:46 
@Wolf, sorry not possible
Wolf 3 de abr. às 22:59 
Is there a way to just have the roaming hordes without the master?