Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Currently, it makes it so if you hit the opponent with it, if they do any inputs a frame before or right after they get hit by a laser, like say parry for example, the game still makes the opponent execute that input even after they exit hitstun from the laser, leaving them wide open to be punished effortlessly. With how hard it is to parry Falco's projectile, I think this makes the character way too annoying to deal with.
I'd be willing to look past all other aspects of the character if this one thing in particular was fixed.
even melee mode isn't close enough
what's the point in recreating falco if you're not actually going to
But Seriously i Hope its Wolf or Mario