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Repetitions of this line before the crash:
>>> Script running too long (7.59), terminating
[L4L][ERROR] HooksHub.BotQuery - Exception in func 'L4LROOT': Script terminated by SQQuerySuspend
And these preceding it shortly before:
[L4L][WARNING] BotQuery hook in getroottable() is not HooksHub.BotQuery! Hook was set in scripts/vscripts/qtg_ofunc.nut
[L4L][WARNING] CanPickupObject hook in getroottable() is not HooksHub.CanPickupObject! Hook was set in scripts/vscripts/qtg_ofunc.nut
[L4L][ERROR] BotQuery hook in g_ModeScript is not HooksHub.BotQuery! Hook was set in scripts/vscripts/qtg_ofunc.nut
[L4L][ERROR] CanPickupObject hook in g_ModeScript is not HooksHub.CanPickupObject! Hook was set in scripts/vscripts/qtg_ofunc.nut
qtg_ofunc.nut seems to be part of this addon, and the crash seems to be the result of poor interaction with L4L. Can you look into this?
because I noticed an issue with survivor legs, I don't know if this is something you can fix but i'm hoping you will understand the problem- when you have a skin that changes layers like lets say you have a bikini skin in third person but in first person it's a different clothing of a layer, it doesn't match with the first person legs model
with the third person model
there are skins that have layers but they just don't match with third and first person
I tried talking to Shadowsyn but he says "not sure how RNG different model parts work tbh, i don't know how it's done or whether it can even be checked for by the script"
https://steamproxy.net/sharedfiles/filedetails/?id=1159955419&searchtext=drop+the+treasure