Wolcen: Lords of Mayhem

Wolcen: Lords of Mayhem

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LogicFlows - Immortal - Ailment - Crit Build
By Logicflow
This build Is capable any content.

Defensive mechanics
- Health regen >= Health pool
- High Resistence stacking
- Large HP pool
- Damage Dispersion ( Avoids possible 1 hit mechanics)
- High Cooldown Reduction - movement abilities

Offensive mechanics
- Quick AOE Dot Stacking
- Crit ailment Applications
- Base 30 stack of ailments


Only Negative to this build is Slow move speed. Moving is done With Roll- Lightbringer - Aether Jump
   
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Overview
1.0.4.0 patch nerfed this build. You will need to stack HP regain over damage modifiers.



Base Stats are Split 50/50 between Ferocity And Wisdom.

Tree Level 52 Perspective

Go Down To left at start.

Then Path To + 5 Ailment Stacks on other Side



Gear Stat Priority

Helm

Base Item = All Resistance early Game ( Life/Res Mid to late game)

% CoolDown Reduction
% Damage
+ Status Ailment Chance
+ All Resistance Score on this Item

Socket = Max HP Early game (All Res mid-late)

Shoulders

Base Item = LIFE + All Res

+ Toughness
+ Health on This Item
+Critical Hit Chance Score
% Rage And Willpower Cost Reduction


Chest

Base Item = All Resistance ( Untell 70% mitigation on Resistance Then Go LIFE/RES)


%CoolDown Reduction
+Status Ailment Chance
+Toughness
% Transfer Time Reduction Between Willpower And Rage
+ All Resistances Score On This Item
% All Resistance Score on This Item


Sockets = Max Life Early Game ( all Res mid-late)


Gloves

Base = Life + All Res

+ Rage and Willpower cost Reduction
+ Toughness
% Resource Generation
+ Status Ailment Chance Score
+ Health On This item


Pants

Base = All Resistances ( Allows Block With any weapon )

% Cooldown Reduction
+ Status Ailment Chance Score
% Resource Generation

Sockets = All Res



Boots

Base = Life + All Res

+Status Ailment Chance Score
% Resource Generation
+ Health on this Item
+ All Resistances on this item
% To Either Health of All Resistances


Main Hand

Base = Pistol

% Burn Ailment Damage
% Ailment Chance

Socket = Burn Ailment Damage Or Use gems to Adjust Damage to make skills burn/Light damage



Off hand

Base = Catalyst

+Fire Damage Added To Spells ( This Will make skills have burn if high enough)
+Light Damage Added To Spells ( This one is Variable)
% Elemental Status Ailment Chance Score
+ Duration

Sockets = Burn Chance Or Crit Chance


Rings

Base = Variable (Lowest Resistance Type)

+ Max HP
+ All Resistances
+ Spell Critical Chance
+ Will Power Regeneration

Socket = Will Power Regeneration (Big deal)

Belt

Base = Max Life

+ Ailment Stacks Inflicted
+ Max Life
+ Elemental Ailment Chance
% All Resistance

Socket = Will Power Regeneration (Big deal)

Neck

Base = Toughness

+ Max Life
% All Resistance
+ Status Ailment Chance

Socket = Will power Regeneration (Big deal)



If feel like you have to much will power mid-late game change acc gems to Genesis stones Crit or Status
Skills
These are the Skills I Recommend for Solo play.


Constant Aoe

  • This Skill is Used as Both offense and Mobility. (Teleport Maintains stacks)



  • For Mobility (Zero Cool Down Version sinks resource to fast causing combat to slow and be clunky/catch-up)



  • Massive Damage and adds all resistance




  • This Skill Provides good ailment proc rate and sinks rage power quickly


1 Comments
Satan23(GER) 23 Feb, 2020 @ 7:37am 
Does Attack Dmg or Spell dmg activate the skill in the top right corner?