Space Engineers
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(ARMCO) Rebellion Expansion
   
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Type: Mod
Mod category: Block, Modpack, Other
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166.373 MB
17 Φεβ 2020, 2:11
11 Οκτ 2020, 11:17
3 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
(ARMCO) Rebellion Expansion

ΣΕ 1 ΣΥΛΛΟΓΗ ΑΠΟ Kreeg
ARMCO Starwars Project Rebirth
10 αντικείμενα
ΠΕΡΙΓΡΑΦΗ
Rebellion Expansion
An ARMCO Starwars Project Rebirth Mod.

Presently an Expansion to Existing Rebellion assets, with a focus on early game survival.
Does not presently have plans for a Fighter-Core, seeing as Independents have that covered partially.





Summary
This mod is designed to add optional Rebellion Assets, styled differently, with a focus on early-game Survival aspects.
To this end, the first release contains a basic foundation for Component Assembly, Early Game Power Supplies, and light defences.
It will be expanded as time goes on.

Contents
  • 2 Reactors, using Synthetic Fuel, and Hydrogen-Gas respectfully
  • Specialized Solar Panels, Including 2 Special OxygenFarm Based Devices to supply Hydrogen & Oxygen.
  • 2 Kinds of Turrets, for early game defence: Quad Anti-Air & Hoth Laser-Cannon, for air & land respectfully.
  • 2 Kinds of special Turrets, for application usage: an Ion-Cannon Turret, and Sentry-Turret set.
  • Decorative Hangar Block, for external Storing of Fightercraft easily.

Main Project Link: ARMCO Starwars Project Rebirth
https://steamproxy.net/sharedfiles/filedetails/?id=2007374461


Project Rebirth Wiki
https://github.com/LordKreeg/ARMCOSWProjSE/wiki
Contains a Growing amount of Useful Information, such as Weapon Details, so you know what Laser-Cannons, Turbolasers, and Ion-Cannons are good against.
https://github.com/LordKreeg/ARMCOSWProjSE/wiki/Starwars-Weapon-Basics


Addressing & Appreciation


This mod is designed around the ARMCO SW Project Rebirth, directly.
Thanks to "Meridius_IX / Lucas", for Numerous glorious things, from Proper Ammunition generation, to assistence with NPCs, and other effects.
Thanks to "Enenra" for his constant help, with spread-sheet data, Audio assistence & work, and similar.
Thanks to "EQ", for his Rotation script (Updated by Stollie)
Thanks to "Stollie", for his assistence on several scripts
Thanks to "Darkstar" & "CriegWarfare" for WeaponCore (Which the weapons use)
Thanks to "Captain Shack" himself, for his support & feedback
And of course, Thanks to all of ARMCO for the help, support, feedback, and general testing!


Legal
Star Wars, the franchise, is owned via Disney.
Rights Reserved properly to Disney & their respective owners, for such concepts, sounds, and similar matters.

Disclaimer:

All Rights to the content within, as per Steam statements & legal code, declare the original Author, IE Kreeg, owns their own model assets, code work, and all files of their own design & creation.
These ownership rights & controlling rights do not extend to Keen, nor any 3rd party, nor are invalided by any external force.
Your "usage" rights, are limited, and do not grant nor extended nor imply any rights to control, ownership or similar.
All code sections are owned by their respective parties: An example being scripter CS code, belongs to the scripters whom made it, and are referenced.
Keen has no rights nor ownership to any content or assets created by me or others involved this project.
Steam & Keen guidelines state this legal fact.

Anyone who fails to understand this, or attempts to illegally clone, acclaim ownership, illegally take control or similar to the mentioned assets in any manner,
Can, be DCMA'ed by Me, to legally take all such attempts down with legal force.
If you have a problem with this; You can go read Steam's exacting legal documents on the matter.
I am nicer than most, do not make me waste my time Going after theives.
35 σχόλια
ninjawizard 26 Μαϊ 2022, 2:29 
hey kreeg what mod have the classic X-wing parts? the one luke use to pilot
Kreeg  [Δημιουργός] 19 Μαρ 2022, 23:36 
I haven't the foggiest on how to solve that.
Never experienced or know anything that could cause that past MP desync.
Despite that, I wouldn't be surprised that it happened. SE is odd.
Volnick 19 Μαρ 2022, 23:19 
When I placed the drill, it acted like a lot of Star Wars buildings act now. You cannot see the components you weld into the unit, everything says zero parts were added. Then you have to restart the game for the changes to take effect, then the buildings work correctly. But the drill didn't work correctly.
Kreeg  [Δημιουργός] 17 Μαρ 2022, 23:35 
As this wasn't finished, and I was the Imperial supplier.
Original plan was that I didn't have to make rebel stuff, but that didn't work out well.

Haven't changed drill, so not sure how that happens. It drill
Volnick 17 Μαρ 2022, 20:38 
Bummer. The Rebel beam drill crashes the server now. I really wanted to give that a try.
Volnick 3 Μαρ 2022, 13:40 
You also can't make solar circutry at any of the Rebel buildings.
Volnick 3 Μαρ 2022, 13:23 
I find it hard to believe you have to make an imperial building to get started with the Rebels. None of the Rebel machines make polymer so you can make the homemade power cell.
Volnick 3 Μαρ 2022, 12:05 
Does the angular survival kit hook up to the conveyor system?
Volnick 3 Μαρ 2022, 12:03 
I cannot load any iron into the angular survival kit to convert iron to durasteel. Is there a trick?
Osome 10 Νοε 2021, 15:40 
can't see blocks in build menu, when i search for them they pop up but they have no tab and they aren't even in the all blocks