RimWorld
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Craftable Cores
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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Actualizado el
323.529 KB
1 FEB 2020 a las 14:02
29 MAR a las 9:46
10 notas sobre cambios ( ver )

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Craftable Cores

Descripción
Adds the ability to craft AI Persona Cores,
and convert AI Persona Cores (and a bit of extra materials) into Techprof Subpersona Cores.

=== Development & Updating ===
╔ Unfortunately my interests/amount-of-energy-available have changed,
╠ I'll try to do compatiblity updates, but they won't be top-priority.
╠ This doesn't mean the mod is dead, just that it's looking for new management.
╚ If you're interested, please get in touch with me (Steam comments or Gitlab issues).

=== Sales pitch ===

Have you ever found yourself in the possession of more than 1 AI persona core, and thinking, "Boy, if only this was a research core instead! Then I'd have much more use for it!"
Well, now you can! Just hop on over to a machining table, grab an AI persona core and some other supplies, and let a researcher tinker, fiddle, and argue with it for a couple days, and rework it into a beautiful Techprof subpersona core!

Or alternatively, have you ever found yourself in the dire need for, and shortage of an AI Persona Core?
Not a single ally who knows the location of one, nor any traders who had one in their inventory. Or simply not having manpower to spare, in order to find/steal one?
Well, worry no more! With the all new update to to thishere mod, you can now pave the path to space-exploration (or other purposes) smoothly from your human leather chair!

=== Compatibility ===

Probably not compatible with other mods which also add crafting recipes for the AI Persona Core, or the Techprof Subpersona Core. Other than that, it should probably be fine.
If you find an incompatibility however, do let me know!
Non-Steam version available on GitLab here[gitlab.com].

Can be added to existing saves.
Can be removed from existing saves, just make sure to remove all unfinished cores, and bills for creating cores (from machining tables and fabrication benches).
Comments/suggestions/other welcome.

=== Recipes ===

To convert an AI persona core into a Techprof subpersona core you need to have:
- Completed Micro electronics basics research
- A machining table
- A pawn with a skill of: 8 Intellectual, and 2 Crafting
- 1 AI persona core, 20 Plasteel, 10 Gold, 5 Components
- 1 ~ 3 (ingame) days of work.

To craft an AI persona core itself, you need to have:
- Completed the (vanilla) AI persuasion research (The one which unlocks the ship computer core)
- A fabrication bench
- A pawn with a skill of 6 Intellectual, and 8 Crafting
- 5 Advanced components, 50 Plasteel, 25 Steel, 10 Gold, 200 Silver
- 2 ~ 5 (ingame) days of work.

(If you wish for a more challenging crafting recipe, perhaps give this mod a try.)
39 comentarios
Dotakiin 21 SEP a las 16:29 
Minor incompatablity, the crafting robots from Misc Robots++ can't make the AI cores, even though they have 20 crafting and 20 intellectual.
Rassmond 7 AGO a las 4:35 
It seems global work speed factor or manipulation multiplier doesnt applying
Playzr 🐵 26 JUL 2023 a las 3:47 
Never mind. It was within the SOS2 research tree, which makes sense although I wouldn't have expected it to be there.
Playzr 🐵 26 JUL 2023 a las 3:24 
I can't find it anymore, is this mod still working? I don't see anything in research and there's no bill for it.
Pain 14 MAY 2023 a las 16:47 
I dont see it I resarched it but can not make it
Playzr 🐵 31 OCT 2022 a las 5:27 
Thanks for the update.
Velxra 28 OCT 2022 a las 6:42 
Thanks for updating!
Suniver 28 OCT 2022 a las 2:56 
@sjaak31367 You are great ! =D
sjaak31367  [autor] 27 OCT 2022 a las 8:49 
Update:
- Updated to work for 1.4 too.
- WARNING If updating from 1.3 to 1.4 and a pawn is working on one right now as the save loads, that pawn might freeze in place. To snap them out of this, just draft/undraft them, or just wait for them to collapse from exhaustion, solves itself.
sjaak31367  [autor] 27 OCT 2022 a las 8:49 
@Suniver, Why yes! It's out now! :D

@Slaymeister, It's added in the description for those who want a higher difficulty!

@Evelyn of Theia, I see what you're saying, I'm not quite sure how that would physically fit, but would perhaps balance better, ye. I'll first update my other mods, and then play around with the values a bit.