Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
apologies for late reply.
The best way i can explain the differences of SYSTEM, FUNCTIONALITY and GAMEPLAY is... well... think of them not simply as what they add or change, but the complexity of how things would change in the context of mechanics.
No... i do refer to nor use Rimpy...
1. If adding a mod that both add an Item and alter the Game Functionnality/Gameplay e.g. storage mods (LWM Deep Storage or KVM Weapon Storage), said mod should go in GAMEPLAY ~ UNIVERSAL right (since it adds to both Buildable and Gameplay and the later comes last in order)?
2. Additionnal Storyteller should go in SYSTEM "greatly alter how the game functions" yeah?
I might as well shorten my questions in one: SYSTEM, FUNCTIONNALITY and GAMEPLAY's bundaries are a bit blurry to me; should I experience further to sort it out myself, or is it possible to further clarify their differences?