Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
If you just want to know immediately if a pawn has hidden immortality, you can click on them when they are downed and see if there's a Behead button, or turn on dev mode and toggle 'Show hidden Hediffs' in their Health tab. You could also directly edit the XML to remove the becomeVisible entry in the FirstDeath stage of the Immortal hediff, but direct edits often get lost when mods update.
Whenever a part is regrowing, I'm getting log spam with error:
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6D2700BB]
at Immortals.Immortal_Component.TickLivingImmortal (Verse.Pawn pawn, System.Int32 tickMult) [0x003a6] in <28421474f16f4345838e59dcb5ba7d4c>:0
at Immortals.Immortal_Component.GameComponentUpdate () [0x00192] in <28421474f16f4345838e59dcb5ba7d4c>:0
at Verse.GameComponentUtility.GameComponentUpdate () [0x00017] in <f0ac5eb9b52e4cc396c70fc9a4ee15e5>:0