Space Engineers

Space Engineers

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Visual Information System (VIS)
   
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31. Jan. 2020 um 6:59
1. Sep. 2020 um 6:22
36 Änderungshinweise (anzeigen)

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Visual Information System (VIS)

Beschreibung
Das VIS ist ein Script welches es dir ermöglicht gesammelte Informationen auf einem Bildschirm im Spiel grafisch darzustellen. Dabei kann die Art der grafischen Darstellung unabhängig von der Datenquelle variieren. Wann immer man sich z.B. den Inhalt des Inventars oder den Füllgrad des Sauerstoff Tanks anzeigen lassen möchte, kann man dieses Script dafür verwenden.

Wenn ihr das ganze schnell einmal ausprobieren wollt könnt ihr mit diesem[github.com] kurzen Guide gleich loslegen. Für alle anderen empfehle ich die vollständige Dokumentation[github.com] zu lesen.

Den kompletten Source Code könnt ihr hier[github.com] einsehen. Ich werde hier nicht jede einzelne Version veröffentlichen. Sondern immer nur dann, wenn ich denke dass diese einen stabilen Zustand hat. Was nicht heißt, dass die hier veröffentlichte Version nicht dennoch Fehler enthalten kann. Die Funktionalität wird Stück für Stück erweitert. Die Dokumentation wird dementsprechend erweitert.

Source: https://github.com/dmorigin/se_mod_vis
Wiki: https://github.com/dmorigin/se_mod_vis/wiki
Documenation: https://github.com/dmorigin/se_mod_vis/wiki/Documentation
Getting Started: https://github.com/dmorigin/se_mod_vis/wiki/Getting-Started

Zusätzliche Projekte:
Eine sehr schöne Arbeit von Norax64
https://github.com/Norax64/SE_Mod_VIS_Notepad-/wiki
Beliebte Diskussionen Alle anzeigen (4)
9
24. Aug. 2020 um 14:16
ANGEHEFTET: New Versions and upcoming changes
DMOrigin
5
26. Feb. 2020 um 11:39
showon
eFFecX
0
20. Nov. 2022 um 6:59
Remote grids using antenna?
MusicalMayhem
121 Kommentare
Onki 7. März 2023 um 13:29 
i often get a error no inventorys found, on my ship it was for the oxygen checker couldnt find Ice inventorys and generators

and on my weldership it cant find the inventory for the invntory list but that works fine on my ship... curious
Procobator 14. Apr. 2022 um 15:13 
If anyone is planning to use this script it currently does not work as of the date I'm writing this. It will start to compile but will generate errors and shut down per the built in safety's within the script.
Paffcio 26. März 2022 um 13:41 
In the screenshots it looks very nice, colorful and readable which I like. In practice the script is very difficult to grasp. If it were not for this difficulty I would use it, but yes it is difficult.
Volg 2. März 2022 um 3:05 
Is the author still active here? or anybody else can help me? i am trying to make the console screen text resize to fit the display on the PB. i am not sure how it looks on a large block PB, but on the small block PB it cuts the end of the line off. i see there is a way to change the display size, but it seems very hard to use. how am i supposed to get all these internal names for the blocks to use? or am i missing something? i cant just tell it the bloc's name directly?
Battlemage 31. Dez. 2021 um 15:16 
Is there a way to get visibility to act on the value of %capacity% below? I'm setting up a readout for a dock, and I only want to see the H2 data if the ship only if it has tanks installed.

graphic:text:capacity
position:496,100:a
size:206,20:a
alignment:right
checkremote:hydrogen:$(p2)
text:%fillvalue% / %capacity%
gradient:0:$(colorred)
gradient:0.4:$(coloryellow)
gradient:0.8:$(colorgreen)
visibility:>:0
Battlemage 30. Dez. 2021 um 16:07 
I've been racking my head trying to figure out how to get a bar to display the current fuel level of a hydrogen engine. I can tap the text values, but I can't get a visual readout. Here's my current code, anyone have any suggestions?

graphic:bar:fuel
size:20,340:a
position:245,420:a
style:tiles:90:50:0:a
border:$(border):$(bordersize):$(bordersize):$(bordersizetype):$(bordercolor)
background:$(bgcolor)
check:generator:Hydrogen Engine:false
gradient:0.0:217,95,14
gradient:0.4:244,186,79
gradient:0.7:245,237,168

graphic:text:fuel
position:507,420:a
alignment:right
font:$(font):$(fontsize):$(fontcolor)
check:generator:Hydrogen Engine:false
text:%currentfuel%
Arstan 13. Nov. 2021 um 9:34 
Hello, I can see the potential of this script but cannot get it to do as I want it to. Ive been reading and re-reading the documentation trying to figure it out but I am at a loss. I have been attempting to use the battery status provided on the wiki as my start point but cannot get it to display as I like. I have three seperate battery groups on my ship that I want to monitor independently but cannot get it to display only the batteries in each said group. It always displays all batteries regardless of my attempts to set a group. I believe i am failing to use the syntax correctly and that is why it displays all batteries vs specified groups.
Helmann 23. Okt. 2021 um 18:30 
Hi. Great script. Very hard to learn. I was wondering if the script supports hinges and I guess also rotors. Tried using the piston command to get the position but it didn't work. Not sure if it will work or if my knowledge of the script is good enough.
R_Oerich 10. Sep. 2021 um 5:09 
@McGiever
I have tried to find a solution for your setup. But Im not sure you can get an overall on/off for handbreaks in a remote group. Only way I have found to get data is via a connector.
This is for 1 connector for more, add $connector lines and a "Parking Brake On /Off" section for each connector.

screen:0
font:DEBUG:3:100,100,100
#size 512x204.8
bgcolor:0,0,0

$blockname:Hand Break
$isgroup:true
$texton:On
$coloron:255,0,0
$textoff:Off
$coloroff:0,255,0
$greycolor:40,40,40
$connector1:Rover Connector

graphic:text:text
alignment:c
position:255,51.2:a
text:Parking Brake

#Parking Brake On
graphic:text:Value:
position:127,153.6:a
checkremote:property:$(connector1):$(blockname):$(isgroup):HandBrake
alignment:c
text:$(texton)
gradient:0.0:$(greycolor)
gradient:1.0:$(coloron)

#Parking Brake Off
graphic:text:Value:
position:383,153.6:a
checkremote:property:$(connector1):$(blockname):$(isgroup):HandBrake
alignment:c
text:$(textoff)
gradient:1.0:$(greycolor)
gradient:0.0:$(coloroff)
Deadmeat 10. Sep. 2021 um 1:18 
Yes, that worked great, thanks for the help.