Space Engineers

Space Engineers

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[EEM] Disabled Respawn Ships
   
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Type: Mod
Mod category: Respawn Ship, Script
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177.726 KB
2020. jan. 30., 22:37
2020. ápr. 25., 12:31
2 változásjegyzék ( megnézés )

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[EEM] Disabled Respawn Ships

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By popular demand, this tiny mod disables EEM's respawn ships.

Load order shouldn't matter. If you see any of our respawn ships though, try putting this before or after EEM.

Enjoy!

If you want to re-enable the vanilla respawn ships as well, you'll need this mod:

https://steamproxy.net/sharedfiles/filedetails/?id=2073200387
19 megjegyzés
Thraxus  [készítő] 2022. dec. 22., 15:09 
Anytime :)

Slight clarification on the below as well. SE only recognizes 1 respawn ship per planet / planet type, but if you have multiple, you'll essentially get a random result (you have no choice).

So, for instance, if you had the EEM Rover, the Vanilla SE Drop Pod, and a Workshop mod for planetary landers (that didn't overwrite / reuse the vanilla definitions), then there would be a 1/3 chance every time you respawned of getting any particular ship.

My Discord link is in EEM'd mod description in case you need it :) A quick comparison of the vanilla definitions vs the one in 2073200387 should show you what needs to change though.
amsedal 2022. dec. 22., 14:42 
Thank you Thraxus, I appreciate you letting me know because I thought I was going crazy. I thought for sure I was doing something wrong. I appreciate your explanation and solution. I was thinking that myself, about having to make my own but I wasn't even sure where to start. I appreciate your time responding to me!!!
Thraxus  [készítő] 2022. dec. 22., 14:02 
Your best bet is to just make a mod that meets your expectations with dropships honestly. It's not hard, just a few .sbc's to modify if you already have prefabs (i.e. ships) you want to use. 2073200387 has everything you need laid out, you just need to change some values and add your own ships. If you need help, hop in my Discord and send me a message.
Thraxus  [készítő] 2022. dec. 22., 14:02 
The way SE has respawn ships configured is more than annoying tbh.

Planetary and lunar respawn ships can only have 1 definition each. Space respawn ships can have multiple. This can only be bypassed by planet specific respawn ships, and even then you can only have 1 per planet type.

This mod exists because EEM has to disable the vanilla respawn ship's definition in order to add the rover. In order to bring them back, I have to remake the vanilla respawn ships with a new ID, else they won't work (since the vanilla definitions are disabled).

There is a better than zero chance any mod you use to replace the vanilla respawn pod for planets simply reuses the vanilla definition and substitutes their prefab instead for it. This isn't incorrect, but it is lazy, and leads to the type of conflict you are describing.
amsedal 2022. dec. 22., 13:30 
So, I have been having some trouble and I hope someone can help me out. I do not want any rovers. I used this and 2305988634, which work together fine. But if I want to add any more respawn types, something conflicts and I only get a space suit. I tried this with other mods and the same thing, only a space suit. I have tried this and the the one that brings back the vanilla respawn ships (2073200387) and I just get vanilla ships back. Does anyone have a combination that take out all respawn ships and allows me to add other's workshop respawn ships and works. I have restarted over and over with different ones and I am either doing something wrong, or I am doing something wrong... UG... please help. Does anyone have a working combination of respawn ships that do not include a rover or pod. I would like just atmosphere, no atmosphere and directly space ships?
Stunna 2022. aug. 15., 13:35 
NICE MOD
LeonserGT 2021. aug. 20., 12:03 
Damn, I like this thumbnail, lmao
КАПИТАН ЗАЛУПА 2020. máj. 26., 10:51 
time for a change

(╯ ° □ °) ╯︵ ┻━┻
Thraxus  [készítő] 2020. máj. 25., 6:33 
I liked the dramatic name, but fair enough. Renamed. Though the thumbnail stays! :)
КАПИТАН ЗАЛУПА 2020. máj. 25., 0:35 
I think you need to rename your mode, its realy hard to find it...