Audiosurf 2

Audiosurf 2

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Hyperdrive 2
   
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18.151 MB
24 listopada 2013 o 10:46
5 września 2024 o 19:47
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Hyperdrive 2

W 1 kolekcji stworzonej przez Kaight
Hyperdrive Series
Przedmioty: 11
Opis
The Official Steam group is up and running to give announcements on mod collabs and general updates about mods for everyone!

Here it is! The long awaited Hyperdrive 2 featuring:
-Meshrail
-HexSpheres
-Updated grey and color block meshes
-Updated rings
-Skyscreen shader
-New debris textures
-Modified ship
-Modified wake
-And more in the Change Notes

Once again, much thanks to my co-author Kiisseli.

The goal of the hyperdrive 2 project was to allow those who liked the original to be able to keep playing the original while also being able to break in a bunch of changes. Hope you all enjoy what's been done so far. It's been great hearing your comments and working on this skin. Make sure you play in High settings for maximum enjoyment! ;D

There are two new recolors! Flashdrive and Turbodrive!

NOW WE HAVE RAINBOWDRIVE WITH ALTERNATING COLOR PALETTES! FEEL THE RAINBOW! SURF THE RAINBOW!

WARNING: Many flashing lights, may give seizures to those with photosensitive epilepsy.
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7 grudnia 2015 o 8:23
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2 czerwca 2014 o 23:43
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Komentarzy: 113
Deadman 5 października 2024 o 15:54 
I really feel the road should be a dark transparent black, I can't see what I am collecting as the background appears through the road.
Irascible_SAP 9 sierpnia 2024 o 21:42 
collected tiles do not contrast so you cant bloody see what you got built up...
Phoenix 26 lutego 2024 o 2:30 
Man i do like this skin i wish it had glow tho
HLRZR 5 grudnia 2020 o 5:25 
Audiosurf was my first game on steam it still rocks!
this skin is by far the most joy i had with any song. hands down.
i tip my hat and remove my facemask (2020) for you sir!
cheers!
KeifersIsAwesome 5 września 2020 o 17:26 
So the HexSpheres are still a known issue I take it?
Metatron 31 maja 2017 o 11:05 
I like this one alot
Lottabun 7 maja 2017 o 12:09 
The balls spazz out through out the entire song.
Kaight  [autor] 7 maja 2017 o 10:44 
I've had this issue as well since one of Dylan's updates a few months ago. To be clear, you're only getting it before the song starts, correct? I'm not entirely sure why it's happening, especially because I change nothing about the HexSpheres between Ultra and High settings at all but because it was limited to before the song started, I was okay with it. This issue also happens to all the other BuildMesh objects in the game, including the grey blocks, so I know it's an issue with them. My hypothesis is that when the ship is traveling at a set speed to begin the song, it's messing with the game's reading of its actual velocity, thus causing the BuildMesh objects to spaz out between minimum and maximum size.
Lottabun 7 maja 2017 o 2:45 
http://steamproxy.net/sharedfiles/filedetails/?id=920882911
You can see that the balls look weird. Since it's a picture, it doesn't show the balls stuttering or spazzing out. This is on Ultra settings with 8x antialiasing but I don't think the antialiasing matters. This happens with Hyperdrive 2, Turbodrive, and Rainbowdrive.
Kaight  [autor] 5 maja 2017 o 22:02 
Could you link a picture or try to describe the issue more? I haven't had this problem yet. I still need to test it but it would be great to have that information.