Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Actually I wanted to make a versions that works on Expansions (RF and GS) but with Expansion units playable on Vanilla. (though not every aspects of two Expansions are ported into mod, because Not everyone likes certain aspects and features of two expansions like the City Shifting rules and Golden Age-Dark Age rules in RF for example.
It is a long way to go. bur first let me finish Version 2 first.
The second version takes much longer to make than I even anticipated. since it involves significant combat changes on two separate hand2hand footslogging unit classes (Melee and Anticavalry) that will be conbined in one class in Renaissance Era with gunpowder weaponry came to exists.
The 'expansion versions' is quite a long way to go, at least after i've learned to dabble with Buildings and Districts modifications, and after work on Pre-RF DLCs.