Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Actually I wanted to make a versions that works on Expansions (RF and GS) but with Expansion units playable on Vanilla. (though not every aspects of two Expansions are ported into mod, because Not everyone likes certain aspects and features of two expansions like the City Shifting rules and Golden Age-Dark Age rules in RF for example.
It is a long way to go. bur first let me finish Version 2 first.
The second version takes much longer to make than I even anticipated. since it involves significant combat changes on two separate hand2hand footslogging unit classes (Melee and Anticavalry) that will be conbined in one class in Renaissance Era with gunpowder weaponry came to exists.
The 'expansion versions' is quite a long way to go, at least after i've learned to dabble with Buildings and Districts modifications, and after work on Pre-RF DLCs.