Steam installeren
inloggen
|
taal
简体中文 (Chinees, vereenvoudigd)
繁體中文 (Chinees, traditioneel)
日本語 (Japans)
한국어 (Koreaans)
ไทย (Thai)
Български (Bulgaars)
Čeština (Tsjechisch)
Dansk (Deens)
Deutsch (Duits)
English (Engels)
Español-España (Spaans - Spanje)
Español - Latinoamérica (Spaans - Latijns-Amerika)
Ελληνικά (Grieks)
Français (Frans)
Italiano (Italiaans)
Bahasa Indonesia (Indonesisch)
Magyar (Hongaars)
Norsk (Noors)
Polski (Pools)
Português (Portugees - Portugal)
Português - Brasil (Braziliaans-Portugees)
Română (Roemeens)
Русский (Russisch)
Suomi (Fins)
Svenska (Zweeds)
Türkçe (Turks)
Tiếng Việt (Vietnamees)
Українська (Oekraïens)
Een vertaalprobleem melden
Actually I wanted to make a versions that works on Expansions (RF and GS) but with Expansion units playable on Vanilla. (though not every aspects of two Expansions are ported into mod, because Not everyone likes certain aspects and features of two expansions like the City Shifting rules and Golden Age-Dark Age rules in RF for example.
It is a long way to go. bur first let me finish Version 2 first.
The second version takes much longer to make than I even anticipated. since it involves significant combat changes on two separate hand2hand footslogging unit classes (Melee and Anticavalry) that will be conbined in one class in Renaissance Era with gunpowder weaponry came to exists.
The 'expansion versions' is quite a long way to go, at least after i've learned to dabble with Buildings and Districts modifications, and after work on Pre-RF DLCs.