Space Engineers
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[VSI] Winds of Change
   
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Type: Mod
Mod category: Block, Script, Production
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20 янв. 2020 г. в 14:48
27 июн. 2020 г. в 7:30
Обновлений: 4 (просмотреть)

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[VSI] Winds of Change

В 1 коллекции, созданной Darkmist
Void Star Industries mods
Предметов: 5
Описание
This mod makes wind turbines a little less OP by not being able to work underground as well as not providing constant output day and night. Since SE code is still very prohibitive and wind turbines within the same grid share wind speed update mechanics, for now it is only possible to have different wind speeds per grid.

Constantly changing wind speed
The actual wind speed a grid will have is based on its location using Perlin noise seeded by the planet's entity id offset by the elapsed game time. After a certain number of (random between 2 and 10) minutes - that is different for each grid - the wind speed is recalculated for the grid. The elapsed game time makes sure that subsequent calculations give different results for the same location simulating the constant changing of the wind.

No more underground winds
The mod tries to find out if a wind turbine is underground. If it is, it's turned of automatically and will not be able to be turned on anymore. It doesn't matter if there is actually an opening above the wind turbine. If the block is placed below surface level, it will be seen as being underground.

Angle Penalty
Wind turbines are now less effective when placed horizontally instead of vertically. The loss of efficiency is based on the block's angle. At a maximum of 30 degrees difference, efficiency is still around 1.0. From there it goes rapidly down and becomes a fixed 0.1 from around 50 to 90 degrees.

Altitude
Wind speed is usually greater at higher altitudes, so now wind turbines have an altitude factor that will increase the effective wind speed at the block's position based on its altitude.

Multiplayer
Important data are saved in the entity storage of the grid, so this mod should work in multiplayer both hosted and DS.

If you have any ideas for additional features or how this could be improved, I'd love to discuss them.
Комментариев: 30
dRuPpI 25 мар в 22:22 
cool
Darkmist  [создатель] 22 мар в 8:53 
Or rather if you are referring to the "copy construction" question, I don't know the details about that. Not even sure what he meant by that (maybe blueprint, but idk)
Darkmist  [создатель] 22 мар в 8:51 
It's working.
dRuPpI 16 мар в 21:20 
so is this working now or will it crash?
1antonioorlo1 28 авг. 2021 г. в 14:13 
Hmm, with these mod when i try to copy construction with wind generator on it - game is crashing
But it was in world with many mods, so check it in solo by yourself
Darkmist  [создатель] 27 июн. 2020 г. в 8:08 
Pushed a new update. It already worked fine with the weather changes, but now I take the effect of the current weather into account when calcualting the current wind speed. Also, now the "base" wind value changes into the new one gradually over 30 seconds not immediately.

Seeing how the new weather works, I think I'll keep all the functionality and would/will probably lower the frequency of these new extreme weather conditions because they affect wind speed too much. I still think that the wind turbine is overpowered, but the mod changes its effectiveness to almost 50% on average. However, any storm happening will raise it back to full, or even higher.
R-TEAM 26 июн. 2020 г. в 20:07 
would not bad, if we have additional "small" changes - but you are right - the weather system make nun the main part of the speed changes - but the other things (Angle penalty/underground check) are still highly welcome ;)
Darkmist  [создатель] 26 июн. 2020 г. в 18:45 
I believe the new weather system might have made this obsolete. At least the changing wind speed part. I'll have to check how the new system is implemented to see if my other changes would work.
R-TEAM 26 июн. 2020 г. в 5:04 
work this with the last updates in SE weather system ?
(weather driven wind speed changes ...)
Skallabjorn 4 фев. 2020 г. в 20:34 
Noice!