Instalează Steam
conectare
|
limbă
简体中文 (chineză simplificată)
繁體中文 (chineză tradițională)
日本語 (japoneză)
한국어 (coreeană)
ไทย (thailandeză)
български (bulgară)
Čeština (cehă)
Dansk (daneză)
Deutsch (germană)
English (engleză)
Español - España (spaniolă - Spania)
Español - Latinoamérica (spaniolă - America Latină)
Ελληνικά (greacă)
Français (franceză)
Italiano (italiană)
Bahasa Indonesia (indoneziană)
Magyar (maghiară)
Nederlands (neerlandeză)
Norsk (norvegiană)
Polski (poloneză)
Português (portugheză - Portugalia)
Português - Brasil (portugheză - Brazilia)
Русский (rusă)
Suomi (finlandeză)
Svenska (suedeză)
Türkçe (turcă)
Tiếng Việt (vietnameză)
Українська (ucraineană)
Raportează o problemă de traducere
Getting a second of his unique relics from the Sea Salt Ice Cream relic is the reason I thought he respawned too
I was able to get Ink Elemental, as well as, the Immortal Flame to re-spawn after defeating them early enough in the run. They just appear again with full health as if it was our first encounter
Thanks for the all mods btw, hope to see you back on StS 2
(deleted my other comment I made cause I thought I saw discussions board for bug reports)
Thanks for the feedback, as to not spam the comments I won't reply to every part, but part of the reason I'm not making changes quickly is that I have to wait and contact the original authors since I don't want change their contributions willy-nilly. Also, I don't agree with some of it. I'll likely make small changes to Gaze and the Thief's relic.
Working as advertised but very strong. Maybe make it 1 Strength per 3 cards?
Miniboss's attack/ability is unclear. It eats the other enemies and turns them into highly-killable shades?
Thief of a Billion Guards - Master Thief's Presence - At the start of each combat, apply 3 Vulnerable and 3 Weak to ALL enemies. Upon pickup, gain 800 Gold, for what that's worth at this point.
Miniboss is not threatening and is easy to kill. Reward is strong but unbalanced and only a little thematic. Could it be something like "Whenever you deal attack damage, gain 1 gold"?
Miniboss is extremely fat and hard to kill. For comparison, Giant Head has 10% more HP but usually takes 5-6 turns to kill. Transient has 999 and is generally unkillable in 5 turns, barring an infinite combo. And since Timic doesn't really pose a threat, it ends up feeling less like a miniboss and more like a pinata. Is there a way for it to have an attack that deals damage based on the amount of gold the player has?
Reward is rather niche, so I suspect the point was never for this miniboss to get killed efficiently.
Overall I rate this as "cute" but it doesn't inspire terror or get the brain-juice flowing like the other ones do.
Good miniboss, thematic reward, reward does nothing in some fights and is mediocre in others.
Gaze Monster - Abyss Pearl - Each turn, the first Attack you play lowers its targets' Strength by 2 this turn. The second Attack you play inflicts 1 Vulnerable. The third Attack you play gains you 5 Block for each target hit.
Miniboss presents a novel puzzle but is otherwise maybe too easy- 2nd power doesn't really matter, so maybe just make the first power "each card you play increases adjacent cards' costs by 1". Reward seems balanced and on-theme, maybe a little weak tbh
Ink Man - Inkheart - You can see and play the top card of your draw pile.
Extremely annoying miniboss, but balanced. Reward is OP. Maybe make it so you can play the top card, but it's obscured?