Last Year

Last Year

134 ratings
All Weapons/Fiends/Spells Statistics (1.0.23) *2024*
By CloudCubic
Provides every unknown statistic in the game - all weapon damages / cooldowns / fiend damages / spells / abiltiies - currently updated for January 2024 1.0.23.
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Basic Info
1.0.23 UPDATE 16 AUGUST 2023
*Still up to date January 2024
More info here: https://discord.gg/lastyeargame

Special Thanks
Thanks to Jack, StarZ and Omenpapa for the help with testing and unlocking spells! <3
Thanks to the Last Year Resurrection Team for spending millions of their own hours into making Last Year playable again <3
Thanks to Undaunted Games for purchasing the game and creating a future for Last Year <3

Currently Bugged Items
*CONFIRMED ON 1.0.23
• Classmate Spell "I Am Rubber" -> doesn't work.
• Classmate Spell "Hightail" -> only affects strafing speed.
• Fiend Spell "Eye for an Eye" -> doesn't work.
• Fiend Spell "Encore!" -> doesn't work.
• Classmate Weapon "Hockey Stick" -> infinite durability.

Most Recent Update Changes
1.0.23 / 16 August 2023
• Pipe | 20 -> 15 Damage.
• Molotov | 17 -> 12 Damage/sec.
• Tracker | 20 -> 25 Seconds Recharge.
• Strangler | 5 -> 3 Seconds Chokehold.
• Gas Mask | 12 -> 10 Scrap.
• Pipebomb | 22 -> 18 Scrap.
Classmates
 
 
 
 
/ Pipe (1.0.23)
> Does 15 damage per hit.
- Depletes 20% stamina per hit.
- Allows you to swing every 1 second.

/ 10 scrap / Helmet (1.0.23)
> +30 additional health.
- Separate health bar.
 

/ 22 scrap / Molotov (1.0.23)
- Produces AOE Fire Damage for 15 seconds.
> Deals 12 damage per second to Fiends.
- Deals 5 damage per second to Classmates.
- If the Fiend leaves the fire, the Fire Damage will persist for 4 seconds.
- Total damage range: 48 - 228 damage.

/ 30 scrap / Bat (1.0.21)
- 4 Durability.
> Does 40 damage upon hit.
- Allows you to swing every 1 second.
 
 
 
 
 
 
/ Medkit (1.0.21)
- Contains 6 charges.
> Each charge heals 3 HP every 0.5 seconds.
- Each charge takes 1 second to recharge.

/ 10 scrap / Gas Mask (1.0.23)
- Has 70 Health unique to the Gas Mask.
- The same health is depleted from the gas mask when normal damage is taken, NOT including extra Fire / Acid / Bleeding damage.
- Walking through smoke deals 15 damage per second only to the Gas Mask.
- Triggering a gas trap will deal 25 damage.
- If a gas trap is triggered while using a Gas Mask with less than 25 health, the mask will be used and the gas animation will proceed normally.

/ 18 scrap / Pipe Bomb (1.0.23)
- Takes 5 seconds to detonate.
> Dependant on how close the Fiend is, maximum damage is 120 damage.
 

/ 28 scrap / Shocker (1.0.21)
> Stuns the Fiend for 1 second.
- Triggers a 10 second cooldown on the Fiend's ability.
- Allows more damage to be dealt to the Fiend's nightmare shield during taze time.
 
 
 
 
 
 
/ Tracker (1.0.23)
> Instantly Blinds the Fiend for 2.5 seconds.
- Takes 25 seconds to recharge.
 

/ 10 scrap / Adrenaline (1.0.17)
> Heals 30 Health.
- Lasts for 25 seconds.
- Normal walking speed but infinite stamina.

/ 22 scrap / Smoke Grenade (1.0.21)
> Produces AOE Smoke Effect for 4 seconds.
- Instantly kills cryptids in the area.
 

/ 32 scrap / Shotgun (1.0.21)
- 2 Durability.
> Deals 70 damage upon perfect hit.
 
 

 
 
 
 
/ Toolbox Turret (1.0.13)
- Can build up to 3 barricades on non-objective doors.
> Places a Turret that does 6 damage every 0.85 seconds.
- Takes 20 seconds to recharge the turret.

/ 10 scrap / Pain Pills (1.0.17)
> Heals 40 Health.
- Takes 10 seconds at 4 Health per second.
 

/ 20 scrap / Proximity Mine (1.0.17)
- Dependant on how close the Fiend is.
> Maximum damage is 120 damage.
 

/ 34 scrap / Flamethrower (1.0.21)
- Lasts for 3 seconds.
- Deals up to 230 damage when used all at once.
> Tapping the flamethrower deals 9 damage on hit followed by 4 ticks of 1 damage.
- Tapping the flamethrower on the Fiend is more efficient. I could tap up to 26 times while waiting at least 5 seconds between each tap, dealing 338 damage.
Weapons
/ Hockey Stick (1.0.21)
- Infinite Durability.
- Deals 20 damage upon hit.
- Allows you to swing every ~1.0 seconds.
> Infinite Total Damage.

/ Crowbar (1.0.14)
- 8 Durability.
- Does 15 damage upon hit.
- Allows you to swing every ~0.8 seconds.
> 120 Total Damage.

/ Cricket Bat (1.0.14)
- 3 Durability.
- Does 20 damage upon hit.
- Allows you to swing every ~1.2 seconds.
- Produces Bleeding Damage which does 3 damage per second for 5 seconds.
> 105 Total Damage.

/ Chainsaw (1.0.13)
- Lasts for 12 seconds.
- Deals 34 Damage per second.
- Only found on Sawmill map.
> 400 Total Damage

/ Sledgehammer (1.0.20)
- 2 Durability.
- Does 45 damage upon hit.
- Allows you to swing every ~2.0 seconds.
> 90 Total Damage
Fiends
Elemental Effects
(1.0.21 made effects almost non-existent but could be changed later)
Elemental Resistances (takes 0% less damage than usual).
- Strangler is resistant to Nothing.
- Slasher is resistant to Fire.
- Giant is resistant to Shock.
- Spider is resistant to Acid.

Elemental Weaknesses (takes 0% more damage than usual).
- Strangler is vulnerable to Nothing.
- Slasher is vulnerable to Shock.
- Giant is vulnerable to Acid.
- Spider is vulnerable to Fire.

/ Slasher (1.0.18)
- Basic attack deals 25 damage per hit every 1.7 seconds, dealing 14.7dps.
- Maximum health of 480 HP.
- Elemental RESISTANCE to FIRE.
- Elemental WEAKNESS to SHOCK.

- Deals 40 damage to each classmate in a 180 degree range.
- Cooldown is 20 seconds, unless missed which is 10 seconds.

- Cooldown is 12 seconds.
 
/ Giant (1.0.21)
- Basic attack deals 20 damage per hit every 1.2 seconds, dealing 16.7dps.
- Maximum health of 580 HP.
- Elemental RESISTANCE to SHOCK.
- Elemental WEAKNESS to ACID.

- Does 30 - 60 damage depending on distance thrown.
- If a classmate is thrown into another, they both receive the same amount of damage.
- Longest hold time is 6 seconds.
- Cooldown is 15 seconds unless missed which is 8 seconds.

- Cooldown is 7 seconds.
 
/ Strangler (1.0.23)
- Basic attack deals 20 damage per hit every 1.1 seconds, dealing 18.2dps.
- Maximum health of 420 HP.
- Elemental RESISTANCE to nothing.
- Elemental WEAKNESS to nothing.

- Dragging a classmate deals 18 damage per second up to a maximum of 36 damage.
- Hold/choke time is 3 seconds, dealing 14 damage over time.
- Cooldown is 15 seconds, unless missed which is 8 seconds.

- Smoke bomb causes the smoke effect on classmates for 1 second.
- Cooldown is 12 seconds.
 
/ Spider (1.0.18)
- Basic attack deals 15 damage per hit every 0.8 seconds, dealing 18.8dps.
- Maximum health of 480 HP.
- Elemental RESISTANCE to ACID.
- Elemental WEAKNESS to FIRE.

- Acid deals 20 damage per second to classmates.
- Cooldown is 15 seconds.

- Cooldown is 12 seconds.
 


/ Nightmare Shield (1.0.15)
- Shield is 80 Health.
- Nightmare Shield is included in the Fiend's max health and is not additional.
- Shield starts regenerating after being in Predator Mode for at least 4 seconds.
- Is regenerated at 4HP per second.

/ Traps (1.0.12)
- Fiends can have a maximum of 5 Traps without spells.
- The classmate becomes freed once they receive at least 30 damage.
- Classmates are trapped for 5 seconds.

/ Cryptids (1.0.18)
- Deals 5 damage per second.
- Health is unknown for sure but will take 2 Punches without spells or 3 Turret Shots.
- A maximum of 3 Cryptids can spawn from one Cryptid Nest at any one time.
- Smoke bombs will kill Cryptids affected by smoke.

/ Respawn Times (1.0.18)
- Classmates start at 20 seconds and increase by 20 seconds for each individual death.
- Classmate respawn range is 20 - infinite seconds.
- "Ghost Mode" (after being saved) is 10 seconds.
- Fiends start at 20 seconds and increase by 4 seconds for each dead or disconnected classmate.
- Fiend respawn range is 20 - 36 seconds.
Spells



/ Brawler (1.0.17)
- Punches now deal 8.5 damage instead of 5 damage.
- Kills Cryptids in one hit instead of two.

/ I Am Rubber (1.0.17) BUGGED SINCE 1.0.17
- completely bugged :( This spell does not work at all.
- THIS SPELL CURRENTLY DOES NOT WORK AT ALL.

/ Pent Up Rage (V1.0)
- Each cryptid hit (not kill) adds 1 stack of damage up to a maximum of 2 stacks.
- One stack will deal an additional 9 damage and the second stack will deal a maximum of 25 additional damage to your next attack on the Fiend.
- Stacks will reset once the Fiend is attacked.


/ BloodLust (1.0.17)
- Once you kill the Fiend, maximum health will be increased by 25 to allow 125 Maximum Health.
- Once dead, maximum health resets to 100.
- NOTE: You need to be the one that deals the final shot to the Fiend.

/ Healing Hands (1.0.21)
- Increases healing efficiency of all healing items by 25%.
> 3.75 Health per medkit charge (7HP over 2 medkit heals, 15HP over 4).
> 37.5 Health per adrenaline (75HP over 2 adrenalines).
> 50 Health per pain pills.

/ Helping Hand (1.0.5)
- Heals incapacitated classmates 50 Additional Health when recovered.

/ Huddle Up (1.0.17)
- Gives classmates within range 25% Additional Health.

/ Human Tank (1.0.21)
- Classmate takes 30% less damage while performing an objective action.
- Example: Strangler usually deals 20 damage and now deals 14 damage.
- Note that this does not apply to carrying an objective item.

/ Last Man Standing (1.0.13)
- Being the final survivor alive will grant 200 Maximum Health.

/ Resilient (1.0.13)
- Heals 10 Additional Health after being recovered.


/ Faster Crafting (1.0.17)
- Crafting speed is now 1 second.

/ HighTail (1.0.17) BUGGED SINCE 1.0.17
- Lasts for 5 Seconds

/ Lone Wolf (1.0.17)
- Stamina drain speed decreases to 50%.
- Stamina recovery speed increases to 200%.
- In simpler terms: double stamina duration, double stamina recovery when alone.

/ Power Walker (1.0.17)
- Movement speed increases to 200% while carrying heavy objectives.
 
 



/ Deep Wounds (1.0.17)
- The 3rd basic attack deals Bleeding Damage.
- Bleeding Damage deals 15 damage over 3 seconds. (5dps).

/ Eye for an Eye (1.0.17) BUGGED SINCE 1.0.19
- Nightmare Shield reduced to 40 Health.
- 100% of damage dealt by the classmate to the Fiend's Shield will be reflected onto the classmate (this also goes for ranged weapons such as molotovs, turrets, etc).
- THIS SPELL CURRENTLY DOES NOT WORK AT ALL.

/ Fight Fire with Fire (1.0.17)
- While on fire, attacks do 75% more damage.
- Example: Strangler does 20 damage and will now do 35 / Giant does 25 and now does 43 or 44.


/ Encore! (1.0.17) BUGGED SINCE 1.0.17
- Shield completely regenerates after executing and not spawning out.
- THIS SPELL CURRENTLY DOES NOT WORK AT ALL.

/ Last Stand (1.0.17)
- Do not take any damage for 20 seconds once health is below 25%.

/ Respite (1.0.17)
- Adds 10% Health after executing and spawning out.
- Health caps at maximum.

/ The Wall (1.0.21)
- Damage taken is reduced by 15% while every classmate is alive.
- Example: Pipe deals 20 damage and will now deal 17.
- Disconnected survivors are ignored.


/ Bloodthirst (1.0.17)
- Increases speed to 150% for 7 seconds after executing and not spawning out.

/ Ethereal Mastery (1.0.17)
- Increases movement speed to 150% while in Predator Mode.


/ Finale (1.0.17)
- Utility cooldowns are reduced by 50% during the endgame sequence.

/ Fireproof (1.0.17)
- Fire does not prevent Fiend from spawning out.

/ Pocket Ace (1.0.17)
- Maximum of 2 utility charges.
- Changes the cooldown per utility charge to 20 seconds.

/ Trickster (1.0.17)
- Gain an extra 3 traps for a total of 8 traps.
115 Comments
Human 24 Apr @ 4:00pm 
to bad no one plays the game anymore :(
Rainbow Diesel 29 Mar @ 10:09pm 
You can also find the chainsaw in the mines
CloudCubic  [author] 11 Nov, 2023 @ 2:37am 
Interesting! Thanks for the info :)
NRIÓJT. 10 Nov, 2023 @ 11:13pm 
hightail isnt "broken" technically, it only affect strafing speeds, like how old moonwalker did, but it DOES somewhat consistently create the no-croutch bug until you die.
Pure 19 Aug, 2023 @ 2:40am 
I feel like the nerfs and changes are almost unnecessary.
CloudCubic  [author] 6 Jun, 2023 @ 7:54pm 
I did my math wrong, ah! Thank you for the correction :winter2019surprisedyul:
GOTTA SWEEP 5 Jun, 2023 @ 3:33am 
are you sure giant dps is right?
HoLoDoC 3 Jun, 2023 @ 3:41am 
pretty sure giant stats have been updated correctly
flocon52 3 Jun, 2023 @ 3:25am 
The update has already been released, which is why I came to ask you?
CloudCubic  [author] 2 Jun, 2023 @ 4:57pm 
The killers should be updated for 1.0.21, especially giant who got changed massively recently. What am I missing?