Portal 2
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Unseen Aperture :: What have you Seen?
   
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88.445 MB
17 jan 2020 om 6:05
8 aug 2020 om 7:50
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Unseen Aperture :: What have you Seen?

In 1 verzameling van Shinval
Unseen Aperture
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Unseen Aperture: Series 1 Episode 4 :: What have you Seen?

This is Episode Four, the long awaited FINAL Episode in Series One under the "Unseen Aperture" umbrella. I hope you enjoy it and comments are always appreciated.

*The idea for the Unseen Aperture series was to create maps where the player would be rewarded for being extra observant. Then in the final episode in the series (this episode!), the player will be tested, if they have played the other episodes and seen what they needed to see, they will be able to complete the final episode's BONUS MAPS (!) for that series.

I only ask that no one post cheats or solutions to the puzzles here in comments. Thanks.

Special thanks must go out for the wicked amazing texture packs:
PK01, PK02 by Philip Klevestav www.philipk.net
Black Mesa Textures Pack 1, By Prototstar

...without them, it just wouldn't look this good!
25 opmerkingen
sellingofitems 11 apr 2023 om 3:52 
Blind As A Bat Ranking!!! Thanks for making these excellent puzzles.
zeo1337 29 jan 2023 om 14:14 
I got the rank "Quicksave abuser"
yuyuko205656 12 jan 2023 om 4:07 
3 trophy and 4 crowns!!! Super Observer!!!
c87nn 3 nov 2020 om 13:31 
Sounds good! I can't wait!
Shinval  [auteur] 3 nov 2020 om 0:08 
@city87newsnetwork, Thank you for playing! I'm always working on new maps and usually have many going at once. I don't really have a plan for Series 2. I DO have some ideas. Can't say more than that tho - sorry.
c87nn 2 nov 2020 om 13:48 
When will Series 2 release?
A05Polzar 10 aug 2020 om 6:47 
But I thought I found what I needed ;-;
Hesperocyparis 22 apr 2020 om 11:21 
Also found a glitch with the Episode 3 bonus puzzle. Only two of the symbols rendered next to their buttons unless I looked at them from such an oblique angle that they were barely identifiable. I ended up spending a good 30 seconds on standing in a place where I could see them, but it didn't prevent me from pressing the right one in the end.

At first, I thought it was to prevent them from being seen from the Interlude platform, but then I realized that if that was the case, they would *all* have trouble rendering, and they don't matter
unless you can physically reach them anyway.
Hesperocyparis 22 apr 2020 om 11:21 
Really great idea! Kind of a pixel hunt. I might have found it less frustrating than some – I absorb my entire environment indiscriminately, which makes this fun and makes shopping a nightmare. I've got some input if you're interested in polishing the map just that little bit more:

Liked 90% of it but had the same problem with 2s, so I just did everything else and moved on.
If some change is going to be made to that, may I suggest counting the ones legible at the lowest Texture Detail setting? It might be a nice size cutoff.
Shinval  [auteur] 14 mrt 2020 om 5:48 
@Caylo, you are correct, there are some problems, I'll fix it. Sorry for making you crazy.