Cities: Skylines

Cities: Skylines

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Mossy Grey Modular Rocks 1K
   
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74.447 MB
14/jan./2020 às 13:09
27/jan./2020 às 23:29
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Mossy Grey Modular Rocks 1K

Em 1 coleção de Greyflame
Water Friendly Rocks
68 itens
Descrição


Introduction

This is a pack of 26 unique rock models. These are huge assets suitable for covering mountains and creating cliff faces.

These were originally modeled by IceKazim. I licensed them through CGTrader, reduced the tri count on most of them, created even smaller LODs, and recolored the textures to match existing rock assets. I put a ton of work into optimizing and configuring these for modern Skylines standards.

Having done several maps for this game, rocks have always been my biggest creative bottleneck. This project is an attempt to address my landscaping needs once and for all. Hopefully, they'll address yours as well :)

Sandy Grey

The Sandy Grey set is intended to roughly match Avanya's "default" cliffs. It's a soft, low-contrast grey with a bit of tan mixed in.

Seychelles Moss

This pack comes with green moss color-matched to the Seychelles grass texture.

Features

- Most of these rocks don't conform to terrain, so they can be raised and lowered with Move It to reside within or above the terrain as you wish. This allows you to ignore slopes entirely and build completely vertical or overhanging cliff faces.

- Most of these rocks have rendered bottoms, meaning you can hang them in the air. This increases their tri count, but provides a lot of flexibility. You can even build rendered caves!

- Every one of these is water friendly. No water glitching.

- I've balanced the LODs to look good from a distance without being unreasonably heavy.

Use

- You'll need some sort of anarchy to place these on dry land. I recommend using Fine Road Anarchy 2 with anarchy active (CTRL A), which allows you to place these anywhere you want.

- I *think* you can find these in your road menu, because they're configured as road pillars for ... reasons. I'm bad at Mod Tools, okay? Just use Find It to pull them up.

- These require a bit more patience to use than traditional, terrain snapping rock assets, since by default they float in the air. Use Move It to nudge them into place.

- If you want to push the illusion even further, load them into the asset editor and place your choice of trees and bushes on top of them. Overhanging trees! In theory, this might work with the tree snapping mod as well, but I've never gotten that mod to work for me so I can't confirm.

Technical

- Main model tri counts: 360 - 7860

- LOD tri counts: 180 - 1178

- LOD texture size: 256 px

1K Textures

This version uses 1K textures for most of the models (and 2K textures for the 4 terrain conforming models). These will look a bit blurry close up, but should look fine as background pieces. If you have the RAM to spare and you're looking for something a bit sharper, there's a 2K version in the collection above.
15 comentário(s)
Greyflame  [autor(a)] 24/abr./2020 às 12:39 
@Skignovilous YESSSSSSSSS I've been anticipating this for a while, I've wanted something like this for a long time!! Thank you for the link!
Skignovilous 24/abr./2020 às 7:05 
Greyflame  [autor(a)] 16/jan./2020 às 12:56 
@Skignovilous: I've put some serious thought into how to make waterfalls work well in the game, but so far every solution I've thought up is like ... way beyond my skills as an asset creator, haha.

My intuition is that something like an animated and larger version of the vanilla steam props ... with an animated LOD if that's even a thing? ... would go a long way, since you could use "water spray" to hide the blobby water behind it.

I wouldn't know where to begin with something like that, though, so I'm hoping a more skilled creator can be sold into it.
Two Dollars Twenty 15/jan./2020 às 14:10 
@Greyflame I think the grey and mossy version is perfect for MM! I like that they are both slightly different to my map texture. Thanks!
Skignovilous 15/jan./2020 às 12:53 
Just tried this out and MIND BLOWN, looks really great, very versatile. It made me wonder the following though: Whats the possibility of "water fall" buildings?

I honestly think it would be a great addition and (as far as I am aware of modeling) it wouldn't be too much of a different project. Making waterfalls using the current water tool is possible and it does work, but, we all that tried know that it doesn't really look right, the water foam is not white enough and (even though we have smoke markers) they don't look like the "smoke" at the bottom of the waterfall.

Anyways, just an idea of something we don't have yet in the workshop! Thanks for the rocks! :)
Greyflame  [autor(a)] 15/jan./2020 às 12:42 
Thank you everyone!!! So happy that these are working for other players :)

@Two Dollars Twenty: WOO :D I'm doing other color variations too, so let me know if you want any particular look and I'll do my best to emulate it!
A-L-E-K 15/jan./2020 às 4:53 
these are everything
Two Dollars Twenty 15/jan./2020 às 3:45 
LOVE these! Getting them for MM!
Pewex 14/jan./2020 às 17:10 
you have literally changed the game for me
Lee the Yote 14/jan./2020 às 16:38 
This is really good!