Total War: WARHAMMER II

Total War: WARHAMMER II

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Flamboyant's - War for Nagashizzar
   
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Tags: mod, Campaign
File Size
Posted
Updated
257.452 KB
11 Jan, 2020 @ 10:51am
11 Jun, 2022 @ 7:33am
7 Change Notes ( view )

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Flamboyant's - War for Nagashizzar

In 1 collection by Flamboyant Schemer61
Flamboyant's WH II Mods
52 items
Description
Hello, and welcome to another event mod brought to you by Flamboyant. This mod is a part of a larger project, aiming to add both narrative content and dynamic uncertainty to the sandbox experience in TWWH2. These mods in my mind are lore friendly, as they either could have happened and just didn't become common knowledge, or that it could have happened within the lore but things took a slightly different turn historically. None of these mods bend the actual lore of Warhammer in any way, though.

These mods add narration and dynamic events that change the world, and some of them utilize excellent roster additions, some of which may rely on SFO content, because it's just better. Anyway, be advised.

This particular mod initiates the War for Nagashizzar, a loose term to describe a series of events that brings depth and conflict to the eastern Worlds Edge mountains playthrough experience. It brings Followers of Nagash, Dwarves, Sylvania, Necrarch Brotherhood and Southern Realms factions into the mix. However, this mod does not favor any particular faction and is the most player-ffa experience added in these mod lists yet.

Special thanks to Cataph for his awesome work. If you enjoy this mod, please give him teb mod a like and favorite, as this is just a utilization of his effort.

NOTE: These mods are meant to make the game more uncertain. This means that some factions are now in worse positions than others. This is a part of the mod that is functioning as intended.


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The mod is added in my events compilation mod

https://steamproxy.net/sharedfiles/filedetails/?id=1641884834

Compatibility
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It is a .lua scripted mod should be compatible with everything. Doesn't change any tables, just adds some. I highly recommend using shaky_rivers amazing mods. I'm using a lot of them myself too.


PLEASE READ:
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I have a patreon account now everyone! I am doing my mods for free, but a little help would be appreciated. Even $1 is worth a lot for me. I'm waiting for your support :
https://www.patreon.com/user?u=21220586


Troubleshoot
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If there are any problems, please let me know.

Special Thanks to:

-Modding Den

-Cataph for his amazing TEB mod

-All my subscribers

I couldn't do the mod without them
38 Comments
Flamboyant Schemer61  [author] 17 Jan, 2020 @ 5:17pm 
ok I'll do my best with it mate, sadly ca has to fix this problem sometime but till then, I'll do my best and shorten the list that factions are attacking.
Zabii 17 Jan, 2020 @ 5:14pm 
To note, I actually reloaded the Auto save and broke my millitary alliance, while still have a high enough standing to make a non-aggression pact, and wouldn't you know, once the turn ended, and the undead army stacks spawned, the game kept going without a problem
Zabii 17 Jan, 2020 @ 5:07pm 
Indeed, I allied with Karak Zorn (They actually asked for peace two turns after their armies spawned, and then just built up relations from there), and when the Necrarch Brotherhood, Followers of Nagash, and Sylvania stacks appeared, it only gave me the "Ally has been attacked!" war message, I only got one for Sylvania, then the softlock happened.

I feel it would be good to note which factions are the ones involved in the events (In this mod and other events imo), and warn people to avoid alliances until the final event happens
Flamboyant Schemer61  [author] 17 Jan, 2020 @ 4:13pm 
hmmmm maybe thats the reason of softlock problem! Too much event messages with all that war declarations is causing a softlock
Zabii 16 Jan, 2020 @ 11:36am 
A head's up, try not to be allied with the factions who are currently involved in these events. You will get the pop up message saying your ally is declaring war/has been declared war at, and will seemingly softlock your lords, and prevent you from ending your turn
Flamboyant Schemer61  [author] 16 Jan, 2020 @ 8:41am 
@Blade yeah it is mate
Zabii 16 Jan, 2020 @ 12:09am 
The event message didn't pop the first time I played it, but once I restarted the campaign due to a mess up I did back in the homeland, it did pop up as the Tilean expedition. I also got the Dwarf Greed like at around 5-10 turns later, so its working fine
Pavl Pavlpav  [author] 15 Jan, 2020 @ 12:12am 
This particular event mod has more access to playable factions. Did you miss the event message? It's a Tilean expedition, so no, no Border Princes
Zabii 14 Jan, 2020 @ 6:24pm 
Playing as Tilea, and I got control of the spawned armies. Is this exclusive to Tilea? Or can it work for the Border Princes and Estalia too?
Flamboyant Schemer61  [author] 14 Jan, 2020 @ 3:37pm 
of course mate it will need ur mod to work anyways