Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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POWERPLANT
   
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Building
Buildings (by category): Factory
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5.220 MB
11 janv. 2020 à 5h48
22 déc. 2020 à 13h02
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POWERPLANT

Description
Small powerplant coal
23 commentaires
MystDie 11 juil. 2021 à 5h01 
Дым на электростанции образуется из воздуха, это нормально? Можете исправить?
ylij174 3 mars 2021 à 7h15 
frostsey А сколько корова дает молока? )))) ( после исправления конечно) , укажите хоть какие то параметры этого чуда.
frostsey  [créateur] 22 déc. 2020 à 13h07 
Comrade Joe. Спасибо! Исправил. Извиняюсь что так долго не обращал на это внимание.
obetenia 22 déc. 2020 à 7h02 
Ванильная ТЭС потребляет 24 т угля и выдаёт 1400 МВт/час (58 МВт с одной тонны угля). Ваша потребляет 5 т угля и выдаёт 500 МВт/час (100 МВт с одной тонны угля).
Как-то по читерски выглядит. Особенно если учесть, что станция ещё и меньше ресурсов на постройку требует.
Vanilla thermoelectric power plant consumes 24 tons of coal and produces 1400 MW / h (58 MW from one ton of coal).
Yours consumes 5 tons of coal and produces 500 MW / h (100 MW from one ton of coal).
Somehow it looks cheating. Especially when you consider that the station also requires less resources to build.
setevoy13 31 mai 2020 à 8h18 
Add one HV connection please:steambored:
Comrade Joe 17 mai 2020 à 14h40 
Actually, no need for a file upload.
Just replace the $PARTICLE lines with the following:


$PARTICLE factory_big_black 12.5 38 0 5 1
$PARTICLE factory_medium_gray -5 10 20 2 1
$PARTICLE factory_medium_gray -5 8 23 2 1


Notes:
- the 1st line puts a nice black plume on the top of the smokestack. Yummy and polluting as expected.
- the 2 following lines I added them because there's no other place really from which one can imagine smoke coming out from that building, so in case one isn't enough, I thought why not simulate some "coal dust" or whatever rising from the conveyor belt part that I suppose carries the coal from its storage to the furnaces in the plant. If you don't like them, you can just leave them out.
Comrade Joe 17 mai 2020 à 10h32 
Comrade Sky, I'm working on fixing the smoke points in particular. I will post a ggl drive link of the .ini file when I'm done :)

I tried to add mipmaps to the texture as well, but I'm not sure if the game takes them into account, eventually because of its unusual dimension (happens with non-square dds files)
Comrade Sky 2 mai 2020 à 14h30 
I really like the plant, but it could use a bit of balancing and minor adjustments to particles and connections. I'd love to use this amazing model, but I can't get around that. Do you plan to update it?
Questlove 9 avr. 2020 à 20h02 
@para - To some of us, going into the anything file is a bit too much and we'll end up starting War Games by playing Global Thermonuclear War. I'm very very excited to see your wood burning plant, though!
paradoxbound 2 avr. 2020 à 7h27 
You can add them yourself by editing the building.ini file in the mod and using the modelviewer.exe to place them in the right place. Just don't publish the modified mod without the authors explicit permission.