Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Как-то по читерски выглядит. Особенно если учесть, что станция ещё и меньше ресурсов на постройку требует.
Vanilla thermoelectric power plant consumes 24 tons of coal and produces 1400 MW / h (58 MW from one ton of coal).
Yours consumes 5 tons of coal and produces 500 MW / h (100 MW from one ton of coal).
Somehow it looks cheating. Especially when you consider that the station also requires less resources to build.
Just replace the $PARTICLE lines with the following:
$PARTICLE factory_big_black 12.5 38 0 5 1
$PARTICLE factory_medium_gray -5 10 20 2 1
$PARTICLE factory_medium_gray -5 8 23 2 1
Notes:
- the 1st line puts a nice black plume on the top of the smokestack. Yummy and polluting as expected.
- the 2 following lines I added them because there's no other place really from which one can imagine smoke coming out from that building, so in case one isn't enough, I thought why not simulate some "coal dust" or whatever rising from the conveyor belt part that I suppose carries the coal from its storage to the furnaces in the plant. If you don't like them, you can just leave them out.
I tried to add mipmaps to the texture as well, but I'm not sure if the game takes them into account, eventually because of its unusual dimension (happens with non-square dds files)