RimWorld
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Statues from chunks
   
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Mod, 1.0
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1.747 MB
7 jan 2020 om 7:26
10 feb 2020 om 0:27
2 wijzigingsnotities (weergeven)

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Statues from chunks

Omschrijving
*Sorry!!*
When attempting to fix an error message, I created a serious bug, since the game can no longer find any items created before this update. Any of the sculptures (chunk) will have vanished, and bills to created them will be blank.
It was my intent to re-upload this mod as a new mod, so it would not effect anyone already using it. Unfortunately I made a mistake and updated this mod instead.

Again I am sorry for this mistake.



Ever wonder why stone chunks needed to be cut into blocks before being sculpted into statues? I did, and then I decided that was silly, and made a mod to stop it. This mod adds an option to craft statues out of stone chunks. The work amount is the same as normal sculptures. Small statues take 1 chunk, large 2 and grand statues take 4 chunks.


The update to this mod, renames sculptures created out of chunks to statues. It also adds a few animals as possible statue models.

23 opmerkingen
Miyuri 27 feb 2020 om 17:30 
Thanks much. However, RimWorld actually support multi-version mod, so maybe you do not need to make another mod package and workshop page. This page may be helpful: https://gist.github.com/pardeike/08ff826bf40ee60452f02d85e59f32ff
Miyuri 27 feb 2020 om 14:06 
will this mod be updated to 1.1?
Joseph  [auteur] 10 feb 2020 om 0:38 
I seriously regret my mistake, I accidentally hit the update button instead of reuploading the mod.
Joseph  [auteur] 9 feb 2020 om 23:46 
Unfortunately fixing that issue, would cause a game breaking bug for anyone using the mod. I can recreate the mod with a fix, so anyone wanting the updated version can switch to it for a new game. or COMPLETELY remove everything from this mod from their game, and load the new mod instead.
ErstKnight 9 feb 2020 om 6:07 
Whenever I load up the game the debug log opens and has 9 error messages of
Config error in SculptureSmall2: ends with a numerical digit, which is not allowed on ThingDefs.
Verse.Log:Error(String, Boolean)
Verse.DefDatabase`1:ErrorCheckAllDefs()
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
Verse.GenGeneric:InvokeStaticMethodOnGenericType(Type, Type, String)
Verse.PlayDataLoader:DoPlayLoad()
Verse.PlayDataLoader:LoadAllPlayData(Boolean)
Verse.Root:<Start>m__1()
Verse.LongEventHandler:RunEventFromAnotherThread(Action)
Verse.LongEventHandler:<UpdateCurrentAsynchronousEvent>m__1()
It doesn't affect gameplay but it's pretty annoying and I thought I'd report it.
Joseph  [auteur] 26 jan 2020 om 19:41 
This mod does nothing that could possibly cause that. Sounds kinda cool tho.
juvilado 26 jan 2020 om 4:04 
Another issue, although not annoying, is that the model of the sculpture changes from time to time, shapeshifting sculptures! :-D Maybe is mod related...
juvilado 23 jan 2020 om 0:33 
oh yes! i didn´t notice, it works! i was looking into the ingredients, not the recipes themselves, thanks!
Joseph  [auteur] 22 jan 2020 om 18:47 
@juviado, the mod adds new recipes at the sculpting table, that have (chunk) in the name. You have to use those recipes instead of the default ones. This will also put (chunk) in the name of the new sculptures. This allows for easy cancellation of bills and removal of sculptures if a person decides to remove the mod.