Garry's Mod
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[**OLD**]ph_hotel_lobby (see description for new version)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Realism
Tamaño
Publicado el
Actualizado el
897.782 KB
17 NOV 2013 a las 10:24 p. m.
17 NOV 2013 a las 11:23 p. m.
2 notas sobre cambios ( ver )

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[**OLD**]ph_hotel_lobby (see description for new version)

Descripción
***************************************************************
THIS VERSION IS DEPRECIATED!!!
I will NOT be updating this version of the map
please go here for the newest, up to date, version: http://steamproxy.net/sharedfiles/filedetails/?id=197014459
***************************************************************

A medium-sized prop hunt map. some areas are a bit sparce at the moment. will be adding more props with the next update.
Let me know if you find any issues with it/have any suggestions.

REQUIRES: CSS and HL2

Current Version: 1.0

Known issues:
* the name ph_hotel_lobby causes Gmod to categorize this map under alienswarm for some reason. A name change is a possibility with the next update

* missing models for some of the lighting / doors
10 comentarios
Brokeback Mountain Enjoyer 4 AGO 2015 a las 7:51 p. m. 
you dont need half life cuase this is half life it really is:steamhappy:
A Semi Tree  [autor] 6 DIC 2013 a las 7:39 p. m. 
its the 'subscribe' button. or alternatively, go download the new one linked at the top
Huskie 5 DIC 2013 a las 6:32 a. m. 
where is the download link???
Sloth 23 NOV 2013 a las 2:38 a. m. 
Sweet, thanks for your help! :)
A Semi Tree  [autor] 19 NOV 2013 a las 11:14 p. m. 
well, as I've not had a server to test it on yet, I'm not 100% positive. BUT, I believe that any prop you want people to be able to turn into should be a physics prop.

Dynamic props are used for things you want to have animated and are usually attached to something else to help them move.

Static props are just that; static. so those can't be used since people need to move around.

there is a secondary physics prop called prop_physics_multiplayer. It is meant to help reduce lag from issues with physics and collisions (usually when the map is very big and has lots of stuff in it). I tried this early on in the map, but found the way it handled collisions to be pretty terrible for prop hunt, so I changed them all to just the standard physics props.
Sloth 19 NOV 2013 a las 9:03 p. m. 
Specifically what type of prop to add from people to turn into (like dynamic, static, physics etc). thanks
A Semi Tree  [autor] 19 NOV 2013 a las 7:19 p. m. 
What, specifically, would you like help with? This is my first prop hunt map as well. (although most certainly not my first map overall)
Sloth 19 NOV 2013 a las 5:34 p. m. 
I'm making my first Prop Hunt map; could you give me some tips when adding in the props please?
A Semi Tree  [autor] 19 NOV 2013 a las 9:44 a. m. 
@JUDD sure. add me and send me a message
JUDD 19 NOV 2013 a las 12:42 a. m. 
possible to get a dl for this?