Garry's Mod

Garry's Mod

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[**OLD**]ph_hotel_lobby (see description for new version)
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Realism
Dateigröße
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897.782 KB
17. Nov. 2013 um 22:24
17. Nov. 2013 um 23:23
2 Änderungshinweise (anzeigen)

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[**OLD**]ph_hotel_lobby (see description for new version)

Beschreibung
***************************************************************
THIS VERSION IS DEPRECIATED!!!
I will NOT be updating this version of the map
please go here for the newest, up to date, version: http://steamproxy.net/sharedfiles/filedetails/?id=197014459
***************************************************************

A medium-sized prop hunt map. some areas are a bit sparce at the moment. will be adding more props with the next update.
Let me know if you find any issues with it/have any suggestions.

REQUIRES: CSS and HL2

Current Version: 1.0

Known issues:
* the name ph_hotel_lobby causes Gmod to categorize this map under alienswarm for some reason. A name change is a possibility with the next update

* missing models for some of the lighting / doors
10 Kommentare
Colonel Sanders 4. Aug. 2015 um 19:51 
you dont need half life cuase this is half life it really is:steamhappy:
A Semi Tree  [Autor] 6. Dez. 2013 um 19:39 
its the 'subscribe' button. or alternatively, go download the new one linked at the top
Huskie 5. Dez. 2013 um 6:32 
where is the download link???
Sloth 23. Nov. 2013 um 2:38 
Sweet, thanks for your help! :)
A Semi Tree  [Autor] 19. Nov. 2013 um 23:14 
well, as I've not had a server to test it on yet, I'm not 100% positive. BUT, I believe that any prop you want people to be able to turn into should be a physics prop.

Dynamic props are used for things you want to have animated and are usually attached to something else to help them move.

Static props are just that; static. so those can't be used since people need to move around.

there is a secondary physics prop called prop_physics_multiplayer. It is meant to help reduce lag from issues with physics and collisions (usually when the map is very big and has lots of stuff in it). I tried this early on in the map, but found the way it handled collisions to be pretty terrible for prop hunt, so I changed them all to just the standard physics props.
Sloth 19. Nov. 2013 um 21:03 
Specifically what type of prop to add from people to turn into (like dynamic, static, physics etc). thanks
A Semi Tree  [Autor] 19. Nov. 2013 um 19:19 
What, specifically, would you like help with? This is my first prop hunt map as well. (although most certainly not my first map overall)
Sloth 19. Nov. 2013 um 17:34 
I'm making my first Prop Hunt map; could you give me some tips when adding in the props please?
A Semi Tree  [Autor] 19. Nov. 2013 um 9:44 
@JUDD sure. add me and send me a message
JUDD 19. Nov. 2013 um 0:42 
possible to get a dl for this?