Portal 2

Portal 2

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"@camerson I think your map could use 9 more exit conditions :)"
4 Comments
Narkodes 5 Jan, 2020 @ 1:01pm 
combined with floating cubes, so you have to stack them a thousand times.
Nobody No-One  [author] 5 Jan, 2020 @ 12:51pm 
Yep, that could work
Libbybapa 5 Jan, 2020 @ 10:36am 
...a catcher and a laser path that requires 9 redirections?
Nobody No-One  [author] 4 Jan, 2020 @ 8:35pm 
I got all the cubes to the exit without any noclip – lots of timescale, and lots of tedious cube moving, though