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my issue is that once the condition is met (say a kill ratio of 50) it should trigger an effect changing it back to 0 after giving the player the stone, but it doesn't and simply keeps ticking up.
any help would be appreciated.
In the previous example, each chance will create the creating spot for all players. But you can set it separately for each player, making it even more random. Is up to you.
Hope this helps.
Status: ON
Condition0: Chance Activator
Quantity 10
Effect0: Activate Trigger 5
Effect1: Activate Trigger 6
Effect2: Deactivate Trigger 1
Trigger 5: (Player 1 Vill creator)
Status: OFF
No condition
Effect0: Create unit
Player: 1 Unit: Villager male. Set Area: East corner
Effect0: Create unit
Player: 1 Unit: Villager female. Set Area: West corner
Trigger 6: (Player 2 Vill creator)
Status: OFF
No condition
Effect0: Create unit
Player: 2 Unit: Villager male. Set Area: North corner
Effect0: Create unit
Player: 2 Unit: Villager female. Set Area: Center of the map