Space Engineers

Space Engineers

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GAR Consular-Class Cruiser (Charger c70 Retrofit)
   
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Type: Blueprint
Tamanho:
Publicado em:
5.048 MB
27 dez. 2019 às 18:42
1 nota de alteração ( ver )

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GAR Consular-Class Cruiser (Charger c70 Retrofit)

Em 2 coleções por PrimoSuperT
Star Wars
106 itens
Star Wars Grand Army of the Republic
27 itens
Descrição
If you like this build, Please Like, Favorite and Subscribe!!! Do also keep on a look out for more Star Wars content!

Consular-Class Cruiser (Charger c70 Retrofit)
[Source: Star Wars: The Clone Wars]

The Arquitens-class light cruiser, also known as the Jedi light cruiser or Republic light cruiser and later the Imperial light cruiser, was a line of light cruisers designed by Kuat Drive Yards that saw extensive service with the Republic Navy during the Clone Wars. A later variant was the Arquitens-class command cruiser.

Production information

> Manufacturer: Corellian Engineering Corporation
> Class: Frigate
> Model: Retrofitted Consular-class space cruiser
> Cost: 3,000,000 credits

Dimensions

> Length: 137.50 meters (Actual: 138.55 meters)
> Width: 85.50 meters
> Height: 33.75 meters

Technical Specifications

> Engine unit(s): - Sublight engines (3)
> Hyperdrive rating: - Class 2
-Backup class 14
> Hyperdrive system: - Equipped (2)
> Armament: - Twin turbolaser turrets (5)
- Twin laser cannon turret (1)
> Crew: 1 captain
-1 pilot
1 copilot
1 navigator
1 comms operator
4 engineers
>Passengers: 24

Controls:

Controls [Toolbar 01]:
[1]: Twin laser cannon turret - (Fire)
[2]: -Empty-
[3]: Twin turbolaser turrets – (On/Off)
[4]: -Empty-
[5]: Boarding Ramp – (Open/Close)
[6]: -Empty-
[7]: Hyperdrive – (Hyperspace)
[8]: Landing Gear – (Deploy/Retract)
[9]: Engines – (On/Off)

Controls [Toolbar 02]:
[1]: Antenna - (On/Off)
[2]: -Empty-
[3]: Connector [Consular][Dock] – (On/Off)
[4]: Connector [Consular][Dock] – (Lock/Unlock)
[5]: -Empty-
[6]: Connector [Consular][Dock][Left] – (On/Off)
[7]: Connector [Consular][Dock][Left] – (Lock/Unlock)
[8]: Connector [Consular][Dock][Right] – (On/Off)
[9]: Connector [Consular][Dock][Right] – (Lock/Unlock)

Notes:

[1] - There is no need to disable thruster damage. :D

Additional Credits:

>(ARMCO) Repulsor Engines by “Spacebar” and Kreeg”:
https://steamproxy.net/sharedfiles/filedetails/?id=1656790406&searchtext=armco

>(DX11) Star Wars Weapons by "Razortron":
https://steamproxy.net/sharedfiles/filedetails/?id=598138548

>Reworked Armor Panels Mod~(DX-11 Ready) by "SEModder04™":
https://steamproxy.net/workshop/filedetails/?id=485909867
21 comentários
Foxhoundx12345 23 set. 2022 às 15:10 
Control seats like to commit self-die
Shrekalekalakes 23 fev. 2021 às 14:52 
escape pod?
A Chernobyl Potato 5 jun. 2020 às 8:06 
The turrents dont move or fire at enemy ships even after i turn them on by pressing 3 on the toolbar
Spyro The Gamer 2 jan. 2020 às 12:53 
@chris rock Hope that helps! :)
Spyro The Gamer 2 jan. 2020 às 12:53 
@chris rock Then you just click on what shows up
if it's what you want to use, and if it's not there, just
type in the name of the workshop item you want to
access and it will take you there; then you just click
on it. Be careful; sometimes blocks for certain items
won't exist in the world you are in and the game will
warn you. If you decide to paste it anyway there
will be blocks missing.
Ragnarok 2 jan. 2020 às 12:17 
@chris rock, you should be able to press the f10 key and it will open the blueprint menu.
frogfan7 31 dez. 2019 às 19:37 
bruh i'm just getting into the game how do i spawn in these workshop ships
Spyro The Gamer 31 dez. 2019 às 13:09 
@Ace  LOL; you sound like you're
pro-Separatist.
Ace 31 dez. 2019 às 13:07 
ah yes, target practice
Troubleshooter 31 dez. 2019 às 9:12 
Fantastic! Do I need DLC to use it?