Space Engineers

Space Engineers

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GAR Consular-Class Cruiser (Charger c70 Retrofit)
   
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Type: Blueprint
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5.048 MB
27 dic 2019, ore 18:42
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GAR Consular-Class Cruiser (Charger c70 Retrofit)

In 2 collezioni di PrimoSuperT
Star Wars
106 elementi
Star Wars Grand Army of the Republic
27 elementi
Descrizione
If you like this build, Please Like, Favorite and Subscribe!!! Do also keep on a look out for more Star Wars content!

Consular-Class Cruiser (Charger c70 Retrofit)
[Source: Star Wars: The Clone Wars]

The Arquitens-class light cruiser, also known as the Jedi light cruiser or Republic light cruiser and later the Imperial light cruiser, was a line of light cruisers designed by Kuat Drive Yards that saw extensive service with the Republic Navy during the Clone Wars. A later variant was the Arquitens-class command cruiser.

Production information

> Manufacturer: Corellian Engineering Corporation
> Class: Frigate
> Model: Retrofitted Consular-class space cruiser
> Cost: 3,000,000 credits

Dimensions

> Length: 137.50 meters (Actual: 138.55 meters)
> Width: 85.50 meters
> Height: 33.75 meters

Technical Specifications

> Engine unit(s): - Sublight engines (3)
> Hyperdrive rating: - Class 2
-Backup class 14
> Hyperdrive system: - Equipped (2)
> Armament: - Twin turbolaser turrets (5)
- Twin laser cannon turret (1)
> Crew: 1 captain
-1 pilot
1 copilot
1 navigator
1 comms operator
4 engineers
>Passengers: 24

Controls:

Controls [Toolbar 01]:
[1]: Twin laser cannon turret - (Fire)
[2]: -Empty-
[3]: Twin turbolaser turrets – (On/Off)
[4]: -Empty-
[5]: Boarding Ramp – (Open/Close)
[6]: -Empty-
[7]: Hyperdrive – (Hyperspace)
[8]: Landing Gear – (Deploy/Retract)
[9]: Engines – (On/Off)

Controls [Toolbar 02]:
[1]: Antenna - (On/Off)
[2]: -Empty-
[3]: Connector [Consular][Dock] – (On/Off)
[4]: Connector [Consular][Dock] – (Lock/Unlock)
[5]: -Empty-
[6]: Connector [Consular][Dock][Left] – (On/Off)
[7]: Connector [Consular][Dock][Left] – (Lock/Unlock)
[8]: Connector [Consular][Dock][Right] – (On/Off)
[9]: Connector [Consular][Dock][Right] – (Lock/Unlock)

Notes:

[1] - There is no need to disable thruster damage. :D

Additional Credits:

>(ARMCO) Repulsor Engines by “Spacebar” and Kreeg”:
https://steamproxy.net/sharedfiles/filedetails/?id=1656790406&searchtext=armco

>(DX11) Star Wars Weapons by "Razortron":
https://steamproxy.net/sharedfiles/filedetails/?id=598138548

>Reworked Armor Panels Mod~(DX-11 Ready) by "SEModder04™":
https://steamproxy.net/workshop/filedetails/?id=485909867
21 commenti
Foxhoundx12345 23 set 2022, ore 15:10 
Control seats like to commit self-die
Shrekalekalakes 23 feb 2021, ore 14:52 
escape pod?
A Chernobyl Potato 5 giu 2020, ore 8:06 
The turrents dont move or fire at enemy ships even after i turn them on by pressing 3 on the toolbar
Spyro The Gamer 2 gen 2020, ore 12:53 
@chris rock Hope that helps! :)
Spyro The Gamer 2 gen 2020, ore 12:53 
@chris rock Then you just click on what shows up
if it's what you want to use, and if it's not there, just
type in the name of the workshop item you want to
access and it will take you there; then you just click
on it. Be careful; sometimes blocks for certain items
won't exist in the world you are in and the game will
warn you. If you decide to paste it anyway there
will be blocks missing.
Ragnarok 2 gen 2020, ore 12:17 
@chris rock, you should be able to press the f10 key and it will open the blueprint menu.
frogfan7 31 dic 2019, ore 19:37 
bruh i'm just getting into the game how do i spawn in these workshop ships
Spyro The Gamer 31 dic 2019, ore 13:09 
@Ace  LOL; you sound like you're
pro-Separatist.
Ace 31 dic 2019, ore 13:07 
ah yes, target practice
Troubleshooter 31 dic 2019, ore 9:12 
Fantastic! Do I need DLC to use it?