Arma 3
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The Pyrgos Defense [SP/C0-04]
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop, Persistent
Scenario Type: Air, Infantry, Vehicles
Scenario Map: Altis
Meta: Dependency
Tags: Tag Review
Bestandsgrootte
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4.242 MB
21 dec 2019 om 12:33
24 apr 2020 om 14:07
7 wijzigingsnotities (weergeven)

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The Pyrgos Defense [SP/C0-04]

Omschrijving


About The Mission

This mission is a wave defense there are 10 waves each wave progressively gets harder you have 30+ respawn tickets and revive available. It is preferred to play with friends as it gets difficult in the later waves but it is doable solo.

Mission Briefing

Defend FOB Zulu as rebel forces are moving into destroy and take over the area. Hold off for as long as possible!

Mission Features

You have the option to call in 2 supply drops at your needs if you are running low and are not close to the arsenal.

You also can call in bombing runs and arty support every 5 minutes.

Saving is enabled incase you need to take a break or want to finish it later with friends you can save the mission

Singleplayer and Multiplayer both work with this mission

Inside Mission Scoop

There is a virtual arsenal in the command room make sure to use it to your advantage as some waves have ground/air vehicles.

AI Patrol interior base this patrol will help you with defense if they die then you have no support and its just you vs the rebels.

Mission ending if all waves are complete you will be relieved by friendly soldiers.

Mission Pictures

All pictures provided on this workshop item are taken real time during this event.

More content

If you want more missions like these using other mods like zombies/demons etc please leave a suggestion

Social Media

https://www.youtube.com/channel/UCsMoNcdUVfQrF60rLTA1J7Q

http://www.twitch.tv/ruthlessreformed

https://discordapp.com/invite/qgZ3fV2

2 opmerkingen
Ruthless  [auteur] 29 dec 2019 om 15:35 
Thanks for the feedback ill look into adding that :)
Fats 29 dec 2019 om 14:31 
Pretty cool, would probably be a good idea to apply some corpse garbage collection after some time to improve performance. After some waves when I hit an enemy it really got a performance impact.