安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
https://steamproxy.net/sharedfiles/filedetails/?id=1907011874
If I had to guess it would've been so that when the official mod was updated, there wouldn't be any weird conflicts with the patch mod. My server auto pulls mod updates from the workshop so if earth city biomes was updated i could have easily missed it and had both it and the patch installed at once accidentally.
I'm still busy with that work I mentioned in a previous comment, and will be for another 4 or so months.
Naturally you're welcome to convert this into a patch mod instead, but I don't personally have the time for that right now.
If anyone else wants to try then i'd suggest they look at adding the city planet as a satellite rather than a primary planet, as this will allow you to specify the chance of it spawning. I wasn't able to see how to do that with a regular planet.