Cities: Skylines

Cities: Skylines

157 ratings
Make your own waving Flag for Cities: Skylines
By Toyota Land Cruiser and 1 collaborators
Step for Step instruction by Pictures how to make your own dynamic Flag for CS.
Contains much Screenshots.
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What you need for it:
You need GIMP 2.8 and you need to download the following scripts from my Google Drive:
LINK[drive.google.com]
You also need ModTools.
The Template has the iranian flag on it.


IMPORTANT: YOU NEED TO DEACTIVATE ALL MODS AN ASSETS IN THE CONTENT MANAGER EXCEPT "MODTOOLS". IF NOT THE ASSET EDITOR WILL NOT WORK CORRECTLY.
Make the Diffuse Map for the Flag

Make the LOD for the Flag
Press on "change size"
Make the smaller version as well
Create it in the Asset Editor
Upload to the Workshop
Big Thanks to:
Boformer for his flag script.
AmiPolizeiFunk for show me how to do it.


If you need help comment under this Guide only.
Pls don´t get on the nerves of others.

88 Comments
Toyota Hilux  [author] 29 Aug, 2023 @ 4:11am 
if you look on the texture you can see that there is a grey bar under the flag. Dont put your flag on this grey bar. The grey bar is the colour of the pole.
dkobeissi09 21 Aug, 2023 @ 5:12pm 
Guten Abend
imdrogon 21 Aug, 2023 @ 2:49pm 
The flag pole is red in the asset editor for me, is this normal?
kilésengati 16 Jan, 2023 @ 6:17am 
Oh no, German nationalism on the rise:

https://youtu.be/JAmpWAo5OUA?t=31
Prussian General 13 Jan, 2023 @ 3:17pm 
antennenast is not there in my asset importer
DanielH 6 Jan, 2023 @ 9:21pm 
Yeah when I look at assets that have flags on them, they feature real world flags. I would like to know how to replace those flags with my custom flag.
DanielH 6 Jan, 2023 @ 8:53pm 
Is their a way for me to take my custom flag and have it replace the stock flags. For example some assets like the disaster memorial have flags around it. The mod "more flags" replaces those flags with real world ones. Can I make so that my custom flag can replace the stock ones?
Chappington 11 Dec, 2022 @ 11:00am 
Ah, that would do it, will have to try the beta
Ripolax | Lukas 5 Dec, 2022 @ 2:31pm 
@Chappington @Modocero are you using the Modtools Beta? The original "stable" version is not working anymore I believe. And try to disable other mods, because they can cause conflicts and errors in Asset Editor, but i'm no expert so idk
Chappington 5 Dec, 2022 @ 7:09am 
Compiling C:/Users/splim/AppData/.../Cities_ Skylines\ModTools\src\tmp_211194009\ModToolsCommandLineScript.cs [Mods - Internal]
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)
Errors building assembly 'C:/Users/splim/AppData/Local/Temp/Colossal Order/Cities_ Skylines\ModTools\dll\tmp_211194009\tmp_211194009.dll'
at (wrapper managed-to-native) Sys.Reflection.Ass :GetTypes (bool)
Sys.Reflection.Ass .GetTypes ()
M.CS.RootNs.ComputeNamespaces (Sys.Reflection.Ass, Sys.Type)
M.CS.RootNs.ComputeNs (M.CS.CompilerContext, Sys.Type)
M.CS.GlobalRootNs.ComputeNss (M.CS.CompilerContext)
M.CS.Driver.LoadReferences ()
M.CS.Driver.Compile ()
M.CS.Driver.Main (Sys.String[])

M = Mono, CS = CSharp, Sys = System, Ns = Namespace, Ass = Assembly, all are [0x00000] in <filename unknown>:0