Transport Fever 2

Transport Fever 2

616 evaluări
[uep2]_02_ End of Catenary terminal V2.1
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Depot: Train Depot
Etichete: Asset, way point
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20.896 MB
13 dec. 2019 la 23:20
17 mart. 2023 la 13:53
2 notițe privind schimbările ( vizionare )

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[uep2]_02_ End of Catenary terminal V2.1

În 1 colecție creată de hugedragonyk
<urban expansion project package II> _ (UEP-2)
59 obiecte
Descriere
V2.1 version update instructions: 2023/03/18
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(Compatible with TPF2-35300 and later versions)
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-1. Optimized the modeling details, adjusted the LODs distance of the model, and fixed the model collision size range. When the player approaches the model with the driving perspective of the vehicle, the model will not disappear.
-2. Now, you can use WAY-POINT or TRACK-ASSET to arrange the model.
-3. More options have been added to the DEPOT of the model. You can turn on/off the lighting, turn on/off the locomotive inspection stairs, and turn on/off the supporting facilities of the railway catenary.
-4. After the MOD is updated, please delete the model files that have been placed in the game, and then use the new mod.




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urban_expansion_package_II
[uep2]_02_<End of catenary terminal> - ( Depot + Way point ) V2.1 -
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Introduction:
1. Depot: Contains a Depot with catenary terminals.
2. Way point: 3x independent catenary terminals, 1x buffer, 1x platform.
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--About <urban expansion project package II> series [WIP] , please see the TPF website forum.
https://www.transportfever.net/index.php/Thread/13178-TPF2-WIP-Urban-expansion-project-package-for-TPF2-lol/?postID=277982#post277982
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Copyright declaration: original model works, without permission, no reprint and commercial sale!
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MOD by:HugeDragonYK HAVE FUN. 2019.12.14 v1.1 -- 2023/03/18 V2.1
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56 comentarii
COCOLOKO 13 sept. la 17:59 
Is there a way to be able to use the terminal catenary just for decoration without it necessarily being a depot?
hugedragonyk  [autor] 17 mart. 2023 la 14:06 
V2.1 version update instructions:
2023/03/18
---------------
(Compatible with TPF2-35300 and later versions)
---------------
-1. Optimized the modeling details, adjusted the LODs distance of the model, and fixed the model collision size range. When the player approaches the model with the driving perspective of the vehicle, the model will not disappear.
-2. Added TRACK-ASSET. Now, you can use WAY-POINT or TRACK-ASSET to arrange the model.
-3. More options have been added to the DEPOT of the model. You can turn on/off the lighting, turn on/off the locomotive inspection stairs, and turn on/off the supporting facilities of the railway catenary.
-4. After the MOD is updated, please delete the model files that have been placed in the game, and then use the new mod.
Stormyknightz666 25 nov. 2022 la 5:44 
Acest comentariu nu a fost încă verificat de sistemul nostru automat de analizare a conținutului. Va fi temporar ascuns până când verificăm dacă include sau nu un conținut dăunător (de exemplu, linkuri către site-uri web care încearcă să fure informații).
SigilDivine 15 oct. 2022 la 3:06 
Visibility bug. End of catenary terminal "left" disappears from view as soon, as camera passes it's starting point, but before passing it's ending. Right end doesn't have such bug.
SASHA(32RUS) 16 aug. 2022 la 21:33 
Доброго времени суток, коллеги! Кто нибудь сталкивался с такой проблемой? У меня поезда не хотят одекватно работать. Не доежают до станций сбрасывают груз. Говорят, что вроде какой то мод создает это баг. Но кокой я не знаю.
Energo 2 aug. 2022 la 3:01 
Could we get the "lights off" option please?
NIKE 11 apr. 2022 la 22:30 
@hugedragonyk能不能给接触网终点做一个乘客车站标识,目前只有车辆段,没有办法分配到线路,现在线路分配多站台出现后,这个能拿来做线路分配了,求求谢谢大佬:steamthumbsup:
NEIONAT 3 oct. 2020 la 7:07 
其实这个是补偿装置
Feauchy° 23 iul. 2020 la 23:08 
为啥没有电动的匝道那个东西呢
QWERTY 17 mart. 2020 la 4:07 
c:\build\tpf2_steam\src\lib\renderer\texturemanager.cpp:104: void __cdecl TextureManager::RemoveRef(const struct engine::TextureDesc &): Assertion `it != m_textures.end()' failed.
是不是这个啊???全是英文,抱歉,