Garry's Mod

Garry's Mod

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rp_c18_div
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Fun, Roleplay
Dateigröße
Veröffentlicht
11.879 MB
8. Nov. 2013 um 23:21
1 Änderungshinweis (anzeigen)

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rp_c18_div

Beschreibung
This map is an attempt to revamp the aging City 18 map. It is still in the alpha stages, so please report any bugs and/or crashes you experience. Thanks, and have fun. Rapidfire releases are possible as bugs are fixed.

WIP Changelog:

- Added a brand new shop called the Cyber Cafe (Located near the warehouse)
- Added a second area/base inside of Z
- Added crosswalks at various points around the plaza
- Added a second room to the base next to the Souvenir shop.
- Expanded the backroom of Foto
- Removed trains in the subway area to allow for building of custom shops/homes in this area.
- Removed various entities around the map to better performance and appearance.
- Altered lightmapscales to increase performance in some areas.
- Tweaked lighting at various points across the map for a better feel
- Some previously inaccessible areas have been opened up.
- Removed pointless extra jail cells and rooms from the Nexus.
- Fixed a few bugs left by the original mapper
- Various other minor edits throughout
25 Kommentare
Zync  [Autor] 6. Dez. 2022 um 8:45 
Map was purpose built for a now defunct RP server and I removed them because of that. Lots of misc junk also got removed as the map was basically at the limits in Hammer.
Cxero 30. Nov. 2022 um 22:54 
what happened to the soundscapes?
kawasaniac 24. Okt. 2020 um 9:58 
Hi, is this possible to get vmf file of the map?
smaragdine 2. März 2018 um 16:24 
This is made for the C18 DivRP server, just know that.
könik 21. Feb. 2015 um 10:22 
Do the combine doors open in darkrp?
Gundyr Christopher 26. Aug. 2014 um 15:52 
There are no jail cells?
Mawfeen 30. Mai 2014 um 6:46 
catwalk
Zync  [Autor] 29. Mai 2014 um 21:45 
I'll look into it.
Father Nick 28. Mai 2014 um 20:19 
Yea its basically npc pathfinding so they can walk around and stuff
Zync  [Autor] 28. Mai 2014 um 19:12 
Could someone elaborate on what AI Nodes are, and what benefit they have? I assume it's something with NPC's? Pathfinding perhaps?