Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Then I have to do this 7 more times, and when I'm done, what do I get? A 15% chance to heal and a 3% chance to summon an ally, that doesn't seem worth it.
Why don't we get a consistent effect, like maybe a fusion of all of the other masks, with weaker effects for each? (e.g. 10% cheaper spells instead of 20%)
Who cares about it being overpowered, this game has the fortify restoration exploit, the infinite wardrobe exploit, and more, with none patched. If you have to kill 8 dragon priests, and beat the game, you should be able to be overpowered.
Krosis: literally just on a mountain, not even protected by a dragon until thousands of years after death