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Een vertaalprobleem melden










When you first attack, you usually swing your weapon right-to-left, then the weapon resets to idle animation. On the second attack, it teleports off-screen, and you swing it left-to-right, after which it resets back to idle. The third attack is either the same as first or similar.
So if the idle animation does not show the weapon on-screen, you harmonically swing it right-to-left then left-to-right, without weird resets to the idle frames. It is possible to create "item/helping hand" animations for melee weapons too, which could be sharpening the machete or flipping your knife around instead.
Also, spinning the frying pan, I totally dig that.
Guaranteed.