Garry's Mod

Garry's Mod

302 oy
Market - neotokyo
   
Ödül
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İçerik Türü: Eklenti
Eklenti Türü: Harita
Eklenti Etiketleri: Rol Yapma, Gerçekçilik
Dosya Boyutu
Gönderilme
Güncellenme
388.511 MB
21 Kas 2019 @ 20:24
29 Nis 2022 @ 19:32
6 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Market - neotokyo

Rimscar tarafından 1 koleksiyonda
NEOTOKYO Maps
19 öğe
Açıklama
Neon signs and corporate propaganda hang low over the dimly lit streets. Following the road leads you to the night market, where the bustle of the crowd drowns out the sounds of buzzing fluorescent lamps and decaying stucco. Welcome.

Great for roleplay, HL TDM, or nZombies.

Features
* Fully AI Noded (Not a fan? Download Old Nodes )
* Nav Mesh included in map
* Soundscapes

Requirements
NONE! (NO CSS, no neotokyo, no content packs. Nothing required at all! )

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Known Issues (Read Before Commenting)
* Are textures too bright/white/shiny? Turn Off HDR
Options -> Video -> Advanced -> High Dynamic Range, Change to None
Don't forget to disconnect and rejoin the map

Credits
Me, porting to Gmod
Map originally from NEOTOKYO (by STUDIO RADI-8)
16 Yorum
Snofosnargen 17 May 2024 @ 6:39 
S
o.hajjar13! :D 4 May 2024 @ 1:00 
the worlds best map ive ever seen in my entire life!!!
Femboy Marcos Sr. 17 Ağu 2023 @ 0:24 
this map is so detailed, I love it
Danil333 9 Haz 2023 @ 23:26 
this map is very detailed a lot of props I really liked it:steamthumbsup:
BASED GOD 5 Kas 2022 @ 18:22 
why not create a shared materials/models pack to reduce the content size of all your neotokyo maps
Rimscar  [yaratıcı] 29 Nis 2022 @ 20:10 
Honestly never occurred to me to add more than one. I always used VJ bases spawnpoints or the spawnpoints from nzombies so I never noticed.
T4LL-1NN 28 Nis 2022 @ 13:09 
Why is there only one spawnpoint in every of your maps?
Rimscar  [yaratıcı] 8 Ara 2021 @ 23:43 
for future reference, TURN OFF GMOD HDR will fix the shiny/bright/textures everywhere and restore the lighting.
mike hawk 21 Haz 2021 @ 0:09 
fix the damn lighting already
Lurtz 20 Mar 2021 @ 16:06 
try mat_specular 0 (i think thats the right command)