Garry's Mod
302 valoraciones
Market - neotokyo
   
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Tipo de contenido: Extensión
Tipo de extensión: Mapa
Etiqueta de extensión: Juego de rol, Realismo
Tamaño
Publicado el
Actualizado el
388.511 MB
21 NOV 2019 a las 20:24
29 ABR 2022 a las 19:32
6 notas sobre cambios ( ver )

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Market - neotokyo

En 1 colección creada por Rimscar
NEOTOKYO Maps
19 artículos
Descripción
Neon signs and corporate propaganda hang low over the dimly lit streets. Following the road leads you to the night market, where the bustle of the crowd drowns out the sounds of buzzing fluorescent lamps and decaying stucco. Welcome.

Great for roleplay, HL TDM, or nZombies.

Features
* Fully AI Noded (Not a fan? Download Old Nodes )
* Nav Mesh included in map
* Soundscapes

Requirements
NONE! (NO CSS, no neotokyo, no content packs. Nothing required at all! )

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Known Issues (Read Before Commenting)
* Are textures too bright/white/shiny? Turn Off HDR
Options -> Video -> Advanced -> High Dynamic Range, Change to None
Don't forget to disconnect and rejoin the map

Credits
Me, porting to Gmod
Map originally from NEOTOKYO (by STUDIO RADI-8)
16 comentarios
Snofosnargen 17 MAY 2024 a las 6:39 
S
o.hajjar13! :D 4 MAY 2024 a las 1:00 
the worlds best map ive ever seen in my entire life!!!
Femboy Marcos Sr. 17 AGO 2023 a las 0:24 
this map is so detailed, I love it
Danil333 9 JUN 2023 a las 23:26 
this map is very detailed a lot of props I really liked it:steamthumbsup:
BASED GOD 5 NOV 2022 a las 18:22 
why not create a shared materials/models pack to reduce the content size of all your neotokyo maps
Rimscar  [autor] 29 ABR 2022 a las 20:10 
Honestly never occurred to me to add more than one. I always used VJ bases spawnpoints or the spawnpoints from nzombies so I never noticed.
T4LL-1NN 28 ABR 2022 a las 13:09 
Why is there only one spawnpoint in every of your maps?
Rimscar  [autor] 8 DIC 2021 a las 23:43 
for future reference, TURN OFF GMOD HDR will fix the shiny/bright/textures everywhere and restore the lighting.
mike hawk 21 JUN 2021 a las 0:09 
fix the damn lighting already
Lurtz 20 MAR 2021 a las 16:06 
try mat_specular 0 (i think thats the right command)