Garry's Mod

Garry's Mod

302 évaluations
Market - neotokyo
   
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Type de contenu: Addon
Type d'addon: Carte
Mots-clés d'addon: Jeu de rôle, Réalisme
Taille du fichier
Publié le
Mis à jour le
388.511 MB
21 nov. 2019 à 20h24
29 avr. 2022 à 19h32
6 notes de changement ( voir )

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Market - neotokyo

Dans 1 collection faite par Rimscar
NEOTOKYO Maps
19 objets
Description
Neon signs and corporate propaganda hang low over the dimly lit streets. Following the road leads you to the night market, where the bustle of the crowd drowns out the sounds of buzzing fluorescent lamps and decaying stucco. Welcome.

Great for roleplay, HL TDM, or nZombies.

Features
* Fully AI Noded (Not a fan? Download Old Nodes )
* Nav Mesh included in map
* Soundscapes

Requirements
NONE! (NO CSS, no neotokyo, no content packs. Nothing required at all! )

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Known Issues (Read Before Commenting)
* Are textures too bright/white/shiny? Turn Off HDR
Options -> Video -> Advanced -> High Dynamic Range, Change to None
Don't forget to disconnect and rejoin the map

Credits
Me, porting to Gmod
Map originally from NEOTOKYO (by STUDIO RADI-8)
16 commentaires
Snofosnargen 17 mai 2024 à 6h39 
S
o.hajjar13! :D 4 mai 2024 à 1h00 
the worlds best map ive ever seen in my entire life!!!
Femboy Marcos Sr. 17 aout 2023 à 0h24 
this map is so detailed, I love it
Danil333 9 juin 2023 à 23h26 
this map is very detailed a lot of props I really liked it:steamthumbsup:
BASED GOD 5 nov. 2022 à 18h22 
why not create a shared materials/models pack to reduce the content size of all your neotokyo maps
Rimscar  [créateur] 29 avr. 2022 à 20h10 
Honestly never occurred to me to add more than one. I always used VJ bases spawnpoints or the spawnpoints from nzombies so I never noticed.
T4LL-1NN 28 avr. 2022 à 13h09 
Why is there only one spawnpoint in every of your maps?
Rimscar  [créateur] 8 déc. 2021 à 23h43 
for future reference, TURN OFF GMOD HDR will fix the shiny/bright/textures everywhere and restore the lighting.
mike hawk 21 juin 2021 à 0h09 
fix the damn lighting already
Lurtz 20 mars 2021 à 16h06 
try mat_specular 0 (i think thats the right command)