Garry's Mod

Garry's Mod

302 beoordelingen
Market - neotokyo
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
Bestandsgrootte
Geplaatst op
Bijgewerkt op
388.511 MB
21 nov 2019 om 20:24
29 apr 2022 om 19:32
6 wijzigingsnotities (weergeven)

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Market - neotokyo

In 1 verzameling van Rimscar
NEOTOKYO Maps
19 items
Omschrijving
Neon signs and corporate propaganda hang low over the dimly lit streets. Following the road leads you to the night market, where the bustle of the crowd drowns out the sounds of buzzing fluorescent lamps and decaying stucco. Welcome.

Great for roleplay, HL TDM, or nZombies.

Features
* Fully AI Noded (Not a fan? Download Old Nodes )
* Nav Mesh included in map
* Soundscapes

Requirements
NONE! (NO CSS, no neotokyo, no content packs. Nothing required at all! )

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Known Issues (Read Before Commenting)
* Are textures too bright/white/shiny? Turn Off HDR
Options -> Video -> Advanced -> High Dynamic Range, Change to None
Don't forget to disconnect and rejoin the map

Credits
Me, porting to Gmod
Map originally from NEOTOKYO (by STUDIO RADI-8)
16 opmerkingen
Snofosnargen 17 mei 2024 om 6:39 
S
o.hajjar13! :D 4 mei 2024 om 1:00 
the worlds best map ive ever seen in my entire life!!!
Femboy Marcos Sr. 17 aug 2023 om 0:24 
this map is so detailed, I love it
Danil333 9 jun 2023 om 23:26 
this map is very detailed a lot of props I really liked it:steamthumbsup:
BASED GOD 5 nov 2022 om 18:22 
why not create a shared materials/models pack to reduce the content size of all your neotokyo maps
Rimscar  [auteur] 29 apr 2022 om 20:10 
Honestly never occurred to me to add more than one. I always used VJ bases spawnpoints or the spawnpoints from nzombies so I never noticed.
T4LL-1NN 28 apr 2022 om 13:09 
Why is there only one spawnpoint in every of your maps?
Rimscar  [auteur] 8 dec 2021 om 23:43 
for future reference, TURN OFF GMOD HDR will fix the shiny/bright/textures everywhere and restore the lighting.
mike hawk 21 jun 2021 om 0:09 
fix the damn lighting already
Lurtz 20 mrt 2021 om 16:06 
try mat_specular 0 (i think thats the right command)