Garry's Mod

Garry's Mod

302 hodnocení
Market - neotokyo
   
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Content Type: Addon
Addon Type: Map
Addon Tags: Roleplay, Realism
Velikost souboru
Přidáno
Aktualizováno
388.511 MB
21. lis. 2019 v 20.24
29. dub. 2022 v 19.32
Poznámky ke změnám (6) – zobrazit

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Market - neotokyo

V 1 kolekci od uživatele Rimscar
NEOTOKYO Maps
19 položek
Popis
Neon signs and corporate propaganda hang low over the dimly lit streets. Following the road leads you to the night market, where the bustle of the crowd drowns out the sounds of buzzing fluorescent lamps and decaying stucco. Welcome.

Great for roleplay, HL TDM, or nZombies.

Features
* Fully AI Noded (Not a fan? Download Old Nodes )
* Nav Mesh included in map
* Soundscapes

Requirements
NONE! (NO CSS, no neotokyo, no content packs. Nothing required at all! )

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Known Issues (Read Before Commenting)
* Are textures too bright/white/shiny? Turn Off HDR
Options -> Video -> Advanced -> High Dynamic Range, Change to None
Don't forget to disconnect and rejoin the map

Credits
Me, porting to Gmod
Map originally from NEOTOKYO (by STUDIO RADI-8)
Počet komentářů: 16
Snofosnargen 17. kvě. 2024 v 6.39 
S
o.hajjar13! :D 4. kvě. 2024 v 1.00 
the worlds best map ive ever seen in my entire life!!!
Femboy Marcos Sr. 17. srp. 2023 v 0.24 
this map is so detailed, I love it
Danil333 9. čvn. 2023 v 23.26 
this map is very detailed a lot of props I really liked it:steamthumbsup:
BASED GOD 5. lis. 2022 v 18.22 
why not create a shared materials/models pack to reduce the content size of all your neotokyo maps
Rimscar  [autor] 29. dub. 2022 v 20.10 
Honestly never occurred to me to add more than one. I always used VJ bases spawnpoints or the spawnpoints from nzombies so I never noticed.
T4LL-1NN 28. dub. 2022 v 13.09 
Why is there only one spawnpoint in every of your maps?
Rimscar  [autor] 8. pro. 2021 v 23.43 
for future reference, TURN OFF GMOD HDR will fix the shiny/bright/textures everywhere and restore the lighting.
mike hawk 21. čvn. 2021 v 0.09 
fix the damn lighting already
Lurtz 20. bře. 2021 v 16.06 
try mat_specular 0 (i think thats the right command)