Imperator: Rome

Imperator: Rome

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Improved Warfare 1.5
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2019年11月20日 14時31分
2020年9月9日 14時48分
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Improved Warfare 1.5

xilanna 作成の 1 件のコレクション
Improved Imperator Project
2 アイテム
解説
At long last updated to 1.5 Menander. Enjoy.

This is a merged version with Improved Sieges and some new additions. The siege mod that mine was based on is being updated again so I couldn't justify it being a separate mod. Now you get the full experience here. Also made more compatible than previous versions by removing unnecessary lines.

Vision

In ancient history wars were more often than not decided through great, decisive battles. Not by occupying every inch of the opponent's territory. Most cities and forts did not have impressive stone walls and sieges did not usually last years, when siege weaponry were built, and breaches in the walls made, an assault was often a successful strategy. None of these ideas are well represented in the game and the intention of this mod is to correct that.


Feature Overview

- Maximum warscore from battles and the warscore from individual battles has been increased.

- Base morale damage in battles has been decreased for longer, bloodier battles with more possibilities to reinforce, creating larger more decisive battles.

- War exhaustion gained from all sources have been increased and you will also gain reduced manpower recovery from war exhaustion, but it will no longer affect happiness of non-integrated cultures. There is also a small decay now, so the more WE you have the faster it will reduce.

- Being in an offensive war gives you -10% manpower recovery, being at peace gives you +10% manpower recovery. To encourage periods of peace between wars.

- War enthusiasm from holding capital, war goal, direction, desperation and war exhaustion is more impactful while war balance is less impactful (large empires will no longer be impossible to peace despite clearly winning the war as a minor nation).

- Assaulting upon a breach is much more viable, you will still take huge losses from assaulting without a breach, but it should no longer stackwipe you.

- Sieging forts is smoother, with increased siege accumulation, max breaches and garrison attrition from siege events.

- Casus Belli are overhauled. Declaring war with no CB is now viable (just like in ancient history), it no longer costs stability but a little more Aggressive Expansion and War Exhaustion as well as 10 Political Influence. No CB wars will have a 2.5 multiplier on warscore cost, great for small landgrabs.

Fabricating a claim has its cost increased to 30 Political Influence and 2 Aggressive expansion, but it will only have a 0.6 multiplier on warscore cost (down from 0.75), much more effective for big landgrabs and will hopefully make the endgame less of a tedious slog. Looking for feedback on this.

- Smaller nations are now more willing to be vassalized diplomatically. Base offsets are reduced by 20 and your current strength will have more impact. You can now integrate tribal vassals.

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I recommend this mod in conjunction with Agamidae's occupy the full region mod, it makes wars a whole different experience.

I'm mainly looking for feedback on the feel of battles and sieges, are they too long, too short, too imbalanced, too bloody, not bloody enough etc. Also on Aggressive Expansion, are the costs too high or too low, are its effects too dramatic or too soft etc.

Big thanks to the helpful people in the Imperator mod coop discord.
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2020年9月10日 6時22分
Suggestions and feedback
xilanna
31 件のコメント
IamNewb 2月12日 16時08分 
So true that declaring war without a CB should add aggressive expansion. Does this work with Invictus? Update anytime soon?
mateuszn2007 1月22日 8時56分 
The siege of Troy contradicts your thesis
Facebob101 2023年5月24日 13時56分 
invictus?
applejuice 2021年12月3日 9時36分 
any chance for an update?
Samurai Jack 2021年7月24日 12時43分 
Sounds a great mod, looking forward for update master!
[Army of Two] AXIS 2021年5月22日 8時54分 
Update I want, mm mm yes.
Regal Orangutan 2021年5月11日 19時34分 
it looks too good to be true, would be an absolute dream with 2.0
Regal Orangutan 2021年5月11日 19時34分 
update soon pls?
DarkLegion 2021年3月31日 1時27分 
I guess you forgot the mod now you have to go back
Scotvince 2021年3月4日 15時09分 
I hope too.