Sid Meier's Civilization V

Sid Meier's Civilization V

141 voti
The Dawn of Mankind (BNW)
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Mostra gli oggetti etichettati con tutti i termini selezionati: Fictional, Gameplay, Resources, Buildings, Historic, Units, Wonders, Technologies, Improvements, BraveNewWorld, TradeRoutes, Other
Dimensioni del file
Pubblicato in data
Aggiornato in data
23.848 MB
20 nov 2019, ore 9:59
3 apr 2020, ore 2:42
19 note di rilascio ( visualizza )

Sottoscrivi per scaricare
The Dawn of Mankind (BNW)

Descrizione
The Dawn of Mankind (BNW) - Prehistoric, Ancient, Classic, Baroque Eras - changed and reballanced.

Important changes: 2 new eras (Prehistoric and Baroque), Ancient and Classic Eras changed and reballanced, new Resources, a lot of new Techs, Units and Buildings. AI bonuses boosted for high levels. Civillian medic units added. Conversion of Production into Gold in Prehistoric Era.

Version 3.0 - Changed Tech Tree, new Tech and Buildings balance.

Based on Mod created by Apshai (CarlosCodex) https://steamproxy.net/sharedfiles/filedetails/?id=187671255&searchtext=prehistoric+era.

At first I wanted to fix and ballance this Mod, but as I worked, I decided to change it completely and create something new.

I used also part od codes from mods created by Artisanix (Lookout Towers https://steamproxy.net/sharedfiles/filedetails/?id=364504237) and FramedArchitecture (Amer-Asian Resources https://steamproxy.net/sharedfiles/filedetails/?id=173140593) and few Units Packs and Improvements GR2 files. Also used few ideas from Wonders Mods:
https://steamproxy.net/sharedfiles/filedetails/?id=93751394
https://steamproxy.net/sharedfiles/filedetails/?id=1246094977
https://steamproxy.net/sharedfiles/filedetails/?id=1773329545

This mod isn't dedicated to profit.


Known Issues:
When You play with other mods or Civ from mod it sometimes happens that Settler does not set up a city, or You cannot build in a City or You start with default Agriculture technology. Then all You have to do is restart the Game.

Mods support:

Many Mods are or could be compatible, except for those that change the tech tree and resource generators



Do you like my job?
I have a small child - you can buy him a diaper :)

https://www.paypal.com/cgi-bin/webscr?cmd=_donations&business=X9X8J2JCWNGQ4&currency_code=USD&source=url

Direct download (unzip to Mods folder):
https://www.dropbox.com/s/xwsm1dxk79sguek/The%20Dawn%20of%20Mankind%20%28BNW%29.zip?dl=0
118 commenti
Billy Pol Pot 11 ott 2023, ore 12:05 
Good mod, however AI doesnt seem to upgrade rafts and keeps recruiting new prehistoric units.
MIRANCZUK ATLANTA UNITED 7 apr 2022, ore 11:37 
uga buga
LeftHandedHedonist 3 feb 2022, ore 10:35 
I sent some diaper bucks via that posted paypal link above, not just for your effort here on this mode but on all modes you put up. Thanks
Xyllisa Meem Paradox Station 22 ago 2021, ore 21:48 
is compatibility with future worlds being added ever? i lack the code expertise to try and get these both working together to any degree
mahmoudmadadi88 27 giu 2021, ore 3:15 
hey man you designed a very interesting tech tree . very interesting.
but there is a problem , in turn 1 cities(randomly) will have floating gardens neither i want it or not. and no difference between players and AI . i asked about this problem somewhere else they said to me floating gardens will appear in cities instead of an invalid building .
you are the creator so i think you are the one who can fix it . i hope you read my comment and solve the problem :) good luck
Shank 6 mar 2021, ore 12:56 
Hi, thank you for the mod, about to play it. Got a question: will Poland recieve Free Social Policy for each new added era? :):presidente:
Brotherhood 18 feb 2021, ore 8:35 
yeah I really love mods like this, my only problem with it is the whole time thing gets off for me. It can be the year 2050 and im still in the classical era, idk if its just me
Epitheticus 1 feb 2021, ore 7:38 
This seems to happen with all the tech related mods I use: when I start game from prehistoric era, ALL mod tech is unlocked, up to agriculture. It really ruins the mod; I don't even start with era-appropriate units. Also, all the buildings are nearly obsolete when the game starts, ruining that mechanic too. Will this ever be fixed?
VinnyViking 21 dic 2020, ore 6:23 
Don't know what it is with this mod but I get units way out of line of the period I am in.
The last time I started a new game I got a spear man with my settler.
I don't have other mods installed.
I really would like to play this era but I am afraid I'll have to wait until this mod becomes stable.
I tried to remove the database to force it to create a new one. Also I tried to restart the game after recreation of the Db but nothing helps.
Inventions 13 set 2020, ore 2:33 
Will this be compatible soon?