Rust
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[Jul2023] Raid Cost - Quick Sheet
tossico 님이 작성
This guide contains tables for quick check ups about raiding costs, aswell as cheapest raid methods.
4
6
11
2
3
4
2
   
어워드
즐겨찾기
즐겨찾기됨
즐겨찾기 해제
Building blocks
(walls, doors, windows, hatches)
Rifle Durability
(with explosive ammo)
(how many explosive bullets a full hp rifle can shot before needing repairs)

Deployables
(cupboard, workbenches, turrets, others)
Less Common Items
(frames, barricades)
Eco Raiding
(flame raiding, soft siding)
─Flame Raiding

─Soft Siding
Concepts of Raiding
Building Blocks
It is considered a building block everything that can be built with a building plan and everything that can be put inside door frames, wall frames and window frames (not vending machines).

Handmade Shells
Handmade shells are always the cheapest raid method (sulfur wise) when a value is shown in the sheets.
When using handmade shells consider that Spas-12 deals less damage than other shotguns.

Splash Damage
Splash damage is a kind of damage that is spread from explosives, these can have 2 types of splash damage:
the first type can deal damage to multiple building blocks and deployables at once (ex. rockets, explosive ammo);
the second type can deal "direct" damage to only one building block and "indirect" damage to surrounding deployables, but not to other building blocks (ex. c4, satchels).

Fire Balls
When flame raiding it is necessary to use the fire balls created from the used tools as these provide extra damage, this said there are 2 types of fire balls:
the first type are produced by flamethrowers and incendiary rockets, they can deal damage to all flammable building blocks and deployables;
the second type are produced by incendiary arrows and incendiary bullets, they are smaller versions of the first type and are different in visual from each other, these can deal damage only to flammable deployables.

Soft Side
Most structures built with a building plan have a "soft side" that is less resistant to damage compared to their "hard side" (this comprehends mostly projectile damage and melee damage).
Credits
I test most of the stuff personally but many numbers are taken from Rust Labs [rustlabs.com] as it would take way too much time to get certain exact values.
댓글 58
tossico  [작성자] 2023년 7월 5일 오후 12시 06분 
hello everyone, i remade the main tables with a couple fixes and a different design (i lost the source files so i had to do it from 0 :gng:); i added explo ammo durability as requested 2 years ago, some values are still missing as i didn't have the time to test them yet, i'm sure something else is out of place but with feedback and further testing it will get up to date.
i'm planning on a vehicle durabilty table (both pve and pvp) but i'm waiting for the tugboat to release; the other tables are on hold as apparently testing flame raiding is painful.
if you have any kind of feedback or suggestion feel free to type it here, i have notifications on! have a good wipe :lunar2019piginablanket:
tossico  [작성자] 2023년 7월 1일 오후 1시 19분 
it doesn't really hold up, some values changed and i'm currently working on it :steamthumbsup:
10 2023년 6월 27일 오전 9시 40분 
still holds up :steamthumbsup:
Wise Old Man 2022년 9월 13일 오전 6시 46분 
Nice work
Eco-Friendly Wood Venneer 2021년 11월 14일 오전 11시 38분 
Nice work, this is Amazing! :steamthumbsup:
Meyverick 2021년 11월 13일 오후 11시 54분 
This guide is excellent but I think you should take into account the amount of SAR required in the "Cheap" table so that we have an idea of how many SAR to take on yourself or to repair.
Eater 2021년 10월 11일 오후 11시 07분 
this is cool.
tossico  [작성자] 2020년 12월 16일 오후 3시 11분 
Added all the missing values and fixed the out dated ones, added all cheap sulfur wise tabs and updated eco raiding!! Guide up to date :lunar2019piginablanket:
Катюша 2020년 6월 17일 오전 3시 44분 
true algor <><> _/\_ :GRENADEDHAC:
tossico  [작성자] 2020년 6월 10일 오전 6시 48분 
area of effect, i wanted to differientate that type of damage from the rockets' splash damage