Might & Magic X - Legacy
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Characters, Classes, Skills and Magic
От Poisander
This guide contains starting skills and stats for each of the character classes. Additional sections also outline benefits of skill mastery and spell descriptions. All information is based off Version 1.1.1-EarlyAccess-8750 playing on Adventurer difficulty.
   
Награда
Добавяне към любими
В любими
Премахване от любими
Orc Barbarian
Skills


Max Skill Ranks
Weapons:
Axe - Master
Mace - GrandMaster Default
Spear - GrandMaster
Bow - Master

Miscellaneous:
Dual Wield - Master
Two Handed - GrandMaster Default
Warfare - Master
Medium Armor - Master
Endurance - GrandMaster
Dodge - Expert
Arcane Discipline - Expert

Starting Stats
Orc Shaman
Skills


Max Skill Ranks
Weapons:
Mace - Master
Spear - Master
Bow - Expert

Miscellaneous:
Two Handed - Master
Medium Armor - Expert
Shield - Expert
Endurance - Master
Dodge - Master
Mysticism - Master
Arcane Discipline - GrandMaster
Magical Focus - Master

Magic Schools:
Fire Magic - Master
Air Magic - GrandMaster Default
Water Magic - GrandMaster
Earth Magic - GrandMaster Default

Starting Stats
Dwarf Defender
Skills


Max Skill Ranks
Weapons:
Axe - GrandMaster Default
Mace - Master
CrossBow - Expert

Miscellaneous:
Warfare - GrandMaster
Medium Armor - Master
Heavy Armor - GrandMaster
Shield - GrandMaster Default
Endurance - Master
Dodge - Expert
Arcane Discipline - Expert

Magic Schools:
Fire Magic - Expert

Starting Stats
Dwarf Scout
Skills


Max Skill Ranks
Weapons:
Axe - GrandMaster Default
Mace - Master
Spear - Master
CrossBow - GrandMaster Default

Miscellaneous:
Dual Wield - Master
Warfare - Master
Medium Armor - GrandMaster
Shield - Master
Endurance - GrandMaster
Dodge - Master
Mysticism - Expert
Arcane Discipline - Master

Magic Schools:
Fire Magic - Master
Light Magic - Master

Starting Stats
Elf Druid
Skills


Max Skill Ranks
Weapons:
Dagger - Expert
Spear - Expert
Bow - Expert

Miscellaneous:
Two Handed - Expert
Medium Armor - Expert
Endurance - Master
Dodge - Master
Mysticism - GrandMaster
Arcane Discipline - Master
Magical Focus - Master

Magic Schools:
Primordial Magic - GrandMaster
Air Magic - Master
Light Magic - Master
Water Magic - GrandMaster Default
Earth Magic - GrandMaster Default

Starting Stats

Elf Ranger
Skills


Max Skill Ranks
Weapons:
Sword - Master
Dagger - GrandMaster Default
Bow - GrandMaster Default

Miscellaneous:
Dual Wield - Master
Warfare - Expert
Medium Armor - Master
Endurance - GrandMaster
Dodge - GrandMaster
Mysticism - Expert
Arcane Discipline - Expert

Magic Schools:
Air Magic - Master
Earth Magic - Master

Starting Stats
Human Freemage
Skills


Max Skill Ranks
Weapons:
Dagger - Expert
CrossBow - Expert

Miscellaneous:
Endurance - Expert
Dodge - Expert
Mysticism - Master
Arcane Discipline - Master
Magical Focus - GrandMaster Default

Magic Schools:
Primordial Magic - GrandMaster Default
Fire Magic - Master
Air Magic - GrandMaster
Light Magic - Master
Water Magic - Master
Earth Magic - Master
Dark Magic - GrandMaster

Starting Stats
Human Mercenary
Skills


Max Skill Ranks
Weapons:
Sword - Master Default
Axe - Master
Mace - Master
Dagger - Master
Spear - Master
Bow - Expert
CrossBow - Master

Miscellaneous:
Dual Wield - Master
Two Handed - Master
Warfare - GrandMaster
Medium Armor - GrandMaster Default
Heavy Armor - Master
Shield - Master
Endurance - Master
Dodge - GrandMaster
Arcane Discipline - Expert

Magic Schools:
Air Magic - Expert

Starting Stats
Skill Details
Weapons:
Sword
  • Skill Point - Attack Value + 2, Damage + 5%
  • Expert Tier Bonus - Critical Hit Chance + 5%
  • Master Tier Bonus - One additional strike with main hand weapon for the first critical strike executed with a sword
  • GrandMaster Tier Bonus

Axe
  • Skill Point - Attack Value + 2, Damage + 5%
  • Expert Tier Bonus - Critical Hit Chance + 5%
  • Master Tier Bonus - Critical Damage + 50%, Critical strikes cause "Gash" dealing an additional .5% damage next turn
  • GrandMaster Tier Bonus - Damage + 3% additional per skill level

Mace
  • Skill Point - Attack Value + 2, Damage + 5%
  • Expert Tier Bonus - Critical Hit Chance + 5%
  • Master Tier Bonus - After you execute a critical strike target is stunned until the end of its next turn
  • GrandMaster Tier Bonus - Damage + 3% additional per skill level

Dagger
  • Skill Point - Attack Value + 2, Damage + 5%
  • Expert Tier Bonus - One additional strike per equipped dagger
  • Master Tier Bonus - Critical Hit Chance + 10% for each equipped dagger
  • GrandMaster Tier Bonus

Spear
  • Skill Point - Attack Value + 2, Damage + 5%
  • Expert Tier Bonus - 2 additional block attempts against melee strikes
  • Master Tier Bonus - Ignore 50% of targets Armor Value
  • GrandMaster Tier Bonus - Damage + 3% additional per skill level

Bow
  • Skill Point - Attack Value + 2, Damage + 5%
  • Expert Tier Bonus - 6 Attack Range
  • Master Tier Bonus - 7 Attack Range
  • GrandMaster Tier Bonus

CrossBow
  • Skill Point
  • Expert Tier Bonus
  • Master Tier Bonus
  • GrandMaster Tier Bonus


Miscellaneous:
Dual Wield
  • Skill Point - Equip a 1-handed weapon in off hand, Attack Value + 1 for off hand
  • Expert Tier Bonus - 1 additional block attempt
  • Master Tier Bonus
  • GrandMaster Tier Bonus

Two Handed
  • Skill Point - Attack Value + 1
  • Expert Tier Bonus - 1 Additional Block Attempt
  • Master Tier Bonus - Critical Hit Chance + 0.1% per point of destiny
  • GrandMaster Tier Bonus - Block attempts against your two handed weapon strikes always fail

Warfare
  • Skill Point- Maximum Mana + 2, Challenge Ability, Shatter Ability
  • Expert Tier Bonus - Skull Crack Ability, Unstoppable Assault Ability
  • Master Tier Bonus - Intercept Ability, Furious Blow Ability
  • GrandMaster Tier Bonus - Taunt Ability - Flawless Assault Ability

Medium Armor
  • Skill Point - Attack Value Penalty reduced by 1 while wearing Medium Armor
  • Expert Tier Bonus - Critical Damage of melee and ranged attacks reduced by 10%
  • Master Tier Bonus - Critical Damage of melee and ranged attacks reduced by 20%
  • GrandMaster Tier Bonus - Armor Value + 5 while wearing MediumArmor

Heavy Armor
  • Skill Point - Attack Value Penalty reduced by 2 while wearing Heavy Armor
  • Expert Tier Bonus - Critical Damage of melee and ranged attacks reduced by 15%
  • Master Tier Bonus - Critical Damage of melee and ranged attacks reduced by 30%
  • GrandMaster Tier Bonus - Armor Value + 10 while wearing Heavy Armor

Shield
  • Skill Point - General Block Chance + 1%
  • Expert Tier Bonus - Additional Block Attempts + 2
  • Master Tier Bonus - Perform "Retaliation Strike" after the first melee strike you block during the enemy's turn
  • GrandMaster Tier Bonus - You try to block ranged strikes against other party members that have no block attempts left, as long as you have general block attempts.

Endurance
  • Skill Point - Maximum Health + 5
  • Expert Tier Bonus - Maximum Health + 5%
  • Master Tier Bonus - Maximum Health + 10%
  • GrandMaster Tier Bonus - Maximum Health + 15%

Dodge
  • Skill Point - Evade Value + 1
  • Expert Tier Bonus - Evade Value + 4 additional points
  • Master Tier Bonus - - Evade Value + 4 additional points
  • GrandMaster Tier Bonus - Perform "Retaliation Strike" after the first melee strike you evade during the enemy's turn

Mysticism
  • Skill Point - Maximum Mana + 5
  • Expert Tier Bonus - Maximum Mana + 5%
  • Master Tier Bonus - Maximum Mana + 10%
  • GrandMaster Tier Bonus - Maximum Mana + 15%

Arcane Discipline
  • Skill Point - Resistance against all + 1
  • Expert Tier Bonus - Critical magic damage taken reduced by 15%
  • Master Tier Bonus - Critical magic damage taken reduced by 30%
  • GrandMaster Tier Bonus

Magical Focus
  • Skill Point - Critical hit chance for spells increased by 0.8%
  • Expert Tier Bonus - Can equip 2-handed magical foci
  • Master Tier Bonus - Can equip 2x one-handed magical foci
  • GrandMaster Tier Bonus - Critical spell damage + 30%, Magical foci damage + 400%


Magic Schools:
Primordial Magic
  • Skill Point - Magic Power + 5% for Prime Magic Spells, Learn spell "Sundering"
  • Expert Tier Bonus - Prime Magic spells you cast ignore 10 Prime resistance
  • Master Tier Bonus - Prime Magic spells you cast ignore 15 Prime resistance
  • GrandMaster Tier Bonus - Additional Magic Power + 5% per skill point for Prime Magic Spells, Ignore 25 Prime resistance

Fire Magic
  • Skill Point - Magic Power + 5% for Fire Magic Spells, Learn spell "Fire Bolt"
  • Expert Tier Bonus - Fire Magic spells you cast ignore 10 Fire resistance
  • Master Tier Bonus - Fire Magic spells you cast ignore 15 Fire resistance
  • GrandMaster Tier Bonus - Additional Magic Power + 5% per skill point for Fire Magic Spells, Ignore 25 Fire resistance

Air Magic
  • Skill Point - Magic Power + 5% for Air Magic Spells, Learn spell "Gust of Wind"
  • Expert Tier Bonus - Air Magic spells you cast ignore 10 Air resistance
  • Master Tier Bonus - Air Magic spells you cast ignore 15 Air resistance
  • GrandMaster Tier Bonus - Additional Magic Power + 5% per skill point for Air Magic Spells, Ignore 25 Air resistance

Light Magic
  • Skill Point - Magic Power + 5% for Light Magic Spells, Learn spell "Celestial Armor"
  • Expert Tier Bonus - Light Magic spells you cast ignore 10 Light resistance
  • Master Tier Bonus - Light Magic spells you cast ignore 15 Light resistance
  • GrandMaster Tier Bonus - Additional Magic Power + 5% per skill point for Light Magic Spells, Ignore 25 Light resistance

Water Magic
  • Skill Point - Magic Power + 5% for Water Magic Spells, Learn spell "Ice Bolt"
  • Expert Tier Bonus - Water Magic spells you cast ignore 10 Water resistance
  • Master Tier Bonus - Water Magic spells you cast ignore 15 Water resistance
  • GrandMaster Tier Bonus - Additional Magic Power + 5% per skill point for Water Magic Spells, Ignore 25 Water resistance

Earth Magic
  • Skill Point - Magic Power + 5% for Earth Magic Spells, Learn spell "Entangle"
  • Expert Tier Bonus - Earth Magic spells you cast ignore 10 Earth resistance
  • Master Tier Bonus - Earth Magic spells you cast ignore 15 Earth resistance
  • GrandMaster Tier Bonus - Additional Magic Power + 5% per skill point for Earth Magic Spells, Ignore 25 Earth resistance

Dark Magic
  • Skill Point - Magic Power + 5% for Dark Magic Spells, Learn spell "Shadow Cloak"
  • Expert Tier Bonus - Dark Magic spells you cast ignore 10 Dark resistance
  • Master Tier Bonus - Dark Magic spells you cast ignore 15 Dark resistance
  • GrandMaster Tier Bonus - Additional Magic Power + 5% per skill point for Dark Magic Spells, Ignore 25 Dark resistance
Spell Details
<This section is a work in progress>
10 коментара
gargamell999 5 авг. 2015 в 15:00 
boy was this page a waist of time. JUST COME out and say HEAR.... this spell is what you need better than the fire ball spell.
bikerdude 3 май 2014 в 14:11 
any one know what the free mage upgrades to, or if it has an upgrade, and are there any other maps around sorpigal besides Karthal, the crag etc
deathgeonous 25 февр. 2014 в 8:01 
Thanks for this. I was looking for something like this. And while this is sadly not compleate, it does at least give me an idea on what the skills actualy DO, which was what I was looking for.
antony_lee 9 февр. 2014 в 7:41 
miss some class lol
Sverch 30 ян. 2014 в 9:12 
Oh, sounds reasonable now! ^^' Thanks again and waiting for the rest information. =3
Poisander  [автор] 30 ян. 2014 в 9:01 
The other classes weren't available in the early access version I played. I've been collecting information to update this guide now that the game has been released.
Sverch 30 ян. 2014 в 8:37 
Thanks a lot, man. But only one question: why only two out of three classess?
Daran 28 ян. 2014 в 10:46 
Thanks for the hard work you put into this =3
Mr.Bigtime-81 23 ян. 2014 в 8:34 
i need a custom party. but no idea which is good whichj is best. i sck this kind of gmes alot but willing to play :)
CoarseDragon 9 ян. 2014 в 9:13 
Very cool!