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Сообщить о проблеме с переводом
Vienna Calling 1 (Austria) is a good campaign overall and starts off very strong, but falters in quality in the last two Chapters.
Vienna Calling 1 also notably doesn’t feature a lot of custom assets or iconic Austrian landmarks (except for the Finale), and thus over relies on vanilla Left 4 Dead 2 American assets, which results in this campaign never quite feeling authentically Austrian.
Gameplay-wise, despite the Chapters being dark, cramped, cluttered, and there being a fair number of Alarm Cars and Crescendos sprinkled throughout, the overall difficulty of Vienna Calling 1 is kept reasonable thanks to its generosity of supplies (especially Ammo Piles, bombs, carriable explosives, Pills/Adrenaline, and notably several guaranteed Laser Sights pickups)...
Vienna Calling 1’s Finale is an easy, standard Defend-Tank-Defend-Tank.
The Finale on Vienna Calling 1, whilst cool aesthetically and with its custom music, has major issues, such as Special Infected frequently getting stuck behind the rock debris that falls to block the Survivors from leaving the Finale area, and Commons, Specials, and even Tanks being able to spawn in plain view of the Survivors inside the sealed escape helicopter tunnel, resulting in them being trapped behind the gate which only opens at the very end of the Finale...
See my full review in the Discussions.
Пять глав, финалка простая)
Багов и т.д не заметили)
P.S: В воду не наступайте вообще и никак